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Recent Advances in Science and Technology Education, Ranging from Modern Pedagogies to Neuroeducation and Assessment
  • Language: en
  • Pages: 390

Recent Advances in Science and Technology Education, Ranging from Modern Pedagogies to Neuroeducation and Assessment

Science and technology education research, influenced by inquiry-based thinking, not only concentrates on the teaching of scientific concepts and addressing any misconceptions that learners may hold, but also emphasizes the ways in which students learn, and seeks avenues to achieve better learning through creativity. New developments in science and technology education rely on a wide variety of methods, borrowed from various fields of science, such as computer science, cognitive science, sociology and neurosciences. This book presents papers from the first international conference on “New Developments in Science and Technology Education” that was structured around seven main thematic axe...

New Developments in Science and Technology Education
  • Language: en
  • Pages: 202

New Developments in Science and Technology Education

  • Type: Book
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  • Published: 2016-02-11
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  • Publisher: Springer

This book explores the beneficial impact of pedagogically updated practices and approaches in the teaching of science concepts as well as elaborates on future challenges and emerging issues that address Science and Technology Education. By pointing out new research directions it informs educational practices and bridges the gap between research and practice providing information, ideas and new perspectives. The book also promotes discussions and networking among scientists and stakeholders such as researchers, professors, students and companies developing educational software and ICT tools. The volume presents papers from the First International Conference on “New Developments in Science and Technology Education” (1st NDSTE) that was structured around four main thematic axes Modern Pedagogies in Science and Technology Education, New Technologies in Science and Technology Education, Teaching and Learning in the light of Inquiry learning Methods and Interest, Attitude and Motivation in Science.

ECMLG 2011 Proceedings of the 7th European Conference on Management Leadership and Governance
  • Language: en
  • Pages: 826
Co-creating in Schools Through Art and Science
  • Language: en
  • Pages: 81

Co-creating in Schools Through Art and Science

This book represents an applied, up-to-date work on RRI developments and their potential positive impact on societies. The societal challenges of the 21st century require the ability to integrate the knowledge and expertise of different societal actors, using more innovative, efficient and open approaches. Educational methodologies are in perpetual development in their attempt to provide tentative answers to three ever-changing digital age challenges: the challenge of speed, the challenge of form/at and the challenge of persistency. The current book aims to address these issues by presenting relevant case studies in the field of art, science and giving value to territory that, by the means of projects and initiatives using RRI consistent methodologies, have succeeded in their attempt to: preserve and valorise cultural heritage by using digital storytelling or crowddreaming methodology, develop educational strategies grounded on RRI and Open Schooling principles, contribute to new ways of thinking in the school environment by using RRI and promote gender equality and stimulate critical reflections on women’s role in science by the means of storytelling and RRI concepts.

EJEL Volume 10 Issue 2
  • Language: en
  • Pages: 99

EJEL Volume 10 Issue 2

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Augmented Reality in Educational Settings
  • Language: en
  • Pages: 475

Augmented Reality in Educational Settings

  • Type: Book
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  • Published: 2019-11-11
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  • Publisher: BRILL

New digital technologies offer many exciting opportunities to educators who are looking to develop better teaching practices. When technologies are new, however, the potential for beneficial and effective implementations and applications is not yet fully recognized. This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes. It is hoped that the research and theory presented here can support both teachers and researchers in future work with this exciting new technology. Contributors are: Miriam Adamková, Gilles Aldon, Panayiota Anastasi, Ferdinando ...

Innovating STEM Education: Increased Engagement and Best Practices
  • Language: en
  • Pages: 210

Innovating STEM Education: Increased Engagement and Best Practices

In recent years, there has been a focus on promoting the uptake of STEM subjects in schools. This has been driven by the need to ensure that young people gain the knowledge and skills essential to help them participate in a society in which mathematics, science and technology are increasingly important. Nevertheless, reform efforts, including curriculum development, have treated the STEM subjects mostly in isolation. Recognizing that efforts for education within each individual STEM discipline would encourage a wide range of conservations about different important aspects of teaching and learning, this conference considered the potential benefits and challenges for the integration of various...

Computers Supported Education
  • Language: en
  • Pages: 491

Computers Supported Education

  • Type: Book
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  • Published: 2018-07-24
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  • Publisher: Springer

This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Computer Supported Education, CSEDU 2017, held in Porto, Portugal, in April 2017. The 22 revised full papers were carefully reviewed and selected from 179 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.

Learning Science Through Drama
  • Language: en
  • Pages: 324

Learning Science Through Drama

This book presents a wide range of international perspectives that explore the different ways the diverse forms of drama supports learning in science. It illustrates how learning science by adopting and adapting theatrical techniques can offer more inclusive ways for students to relate to scientific ideas and concepts. The theatrical processes by which subject matter can be introduced, thought about, discussed, transformed, enacted and disseminated are shown to be endless. The first section of the book considers different ways of theorising and applying drama in classrooms. The second section provides a range of case studies illustrating how role play, performance, embodiment and enquiry approaches can be utilised for learning in primary, secondary and tertiary education contexts. The third section demonstrates how different research methods from questionnaires, particular kinds of tests and even the theatrical conventions themselves can provide rich data that informs how drama impacts on learning science.

Research on e-Learning and ICT in Education
  • Language: en
  • Pages: 321

Research on e-Learning and ICT in Education

  • Type: Book
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  • Published: 2014-08-07
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  • Publisher: Springer

An essential text for researchers and academics seeking the most comprehensive and up-to-date coverage of all aspects of e-learning and ICT in education, this book is a multidisciplinary forum covering technical, pedagogical, organizational, instructional and policy aspects of the topic. Representing the best peer-reviewed papers from the 8th Panhellenic Conference on ICT in Education, special emphasis is given to applied research relevant to educational practice and guided by the educational realities in schools, colleges, universities and informal learning organizations. The volume encompasses the current trends and issues which determine and inform the integration of ICT in educational practice, including educational software, educational games, collaborative learning, virtual learning environments, social networks, learning analytics, digital museums, as well as the evolution of e-learning.