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This book includes selected papers presented at the International Conference on Marketing and Technologies (ICMarkTech 2021), held at University of La Laguna, Tenerife, Spain, during December 2–4, 2021. It covers up-to-date cutting-edge research on artificial intelligence applied in marketing, virtual and augmented reality in marketing, business intelligence databases and marketing, data mining and big data, marketing data science, web marketing, e-commerce and v-commerce, social media and networking, geomarketing and IoT, marketing automation and inbound marketing, machine learning applied to marketing, customer data management and CRM, and neuromarketing technologies.
This Handbook serves as an authoritative reference book in the field of Neuroengineering. Neuroengineering is a very exciting field that is rapidly getting established as core subject matter for research and education. The Neuroengineering field has also produced an impressive array of industry products and clinical applications. It also serves as a reference book for graduate students, research scholars and teachers. Selected sections or a compendium of chapters may be used as “reference book” for a one or two semester graduate course in Biomedical Engineering. Some academicians will construct a “textbook” out of selected sections or chapters. The Handbook is also meant as a state-o...
th Welcome to the proceedings of the 10 International Conference on Intelligent Virtual Agents (IVA), held 20-22 September, 2010 in Philadelphia, Pennsylvania, USA. Intelligent Virtual Agents are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as behavior, gesture, and speech. IVAs are capable of real-time perception, cognition, and action that allow them to participate in a dynamic physical and social environment. IVA 2010 is an interdisciplinary annual conference and the main forum for prese- ing research on modeling, developing, and evaluating Intelligent Virtual Agents with a focus on communicativ...
This book offers support and encouragement to all those interested in the development of cybertherapy systems. It provides evidence to build confidence in their effectiveness for detecting, monitoring and evaluating a number of important conditions and identifies and addresses the main barriers to their further development. It is divided into four main sections: critical reviews, evaluation studies, original research and clinical observations, tackling this complex subject by means of a clearly sequenced structure. --
This book constitutes the proceedings of the 14th International Conference on Intelligent Virtual Agents, IVA 2014, held in Boston, MA, USA, in August 2014. The 14 full and 24 short papers presented were carefully reviewed and selected from 78 submissions. In addition, the volume includes 25 demo and poster papers which were on display during the conference. The papers cover many aspects of intelligent virtual agent theory and application with a special focus on their use in healthcare.
This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009. The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.
This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.
Wireless Power Transfer (WPT) is considered to be an innovative game changing technology. The same radio wave and electromagnetic field theory and technology for wireless communication and remote sensing is applied for WPT. In conventional wireless communication systems, information is “carried” on a radio wave and is then transmitted over a distance. In WPT however, the energy of the radio wave itself is transmitted over a distance. Wireless communication technology has proven to be extremely useful, however in future it should be even more useful to apply both wireless communication and wireless power technologies together.There are various WPT technologies, e.g. inductive near field W...