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An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover...
An in-depth and unified exploration of genius in the arts and sciences through the life and works of five seminal intellectual and cultural figures: Leonardo da Vinci, William Shakespeare, Isaac Newton, Ludwig von Beethoven, and Albert Einstein. Who among us hasn't read Hamlet, listened to the Fifth Symphony, gazed at the Mona Lisa, or marveled at the three laws of physics and the Theory of Relativity and been struck with the same simple question: how on Earth did they do it? Where did these masters draw inspiration to produce some of the most stunning achievements in human history? Were their brains wired differently than ours? Did they have special traits or unique experiences that set the...
This book offers a synthesis of investigations on the ethics, governance and policies affecting the design, development and deployment of artificial intelligence (AI). Each chapter can be read independently, but the overall structure of the book provides a complementary and detailed understanding of some of the most pressing issues brought about by AI and digital innovation. Given its modular nature, it is a text suitable for readers who wish to gain a reliable orientation about the ethics of AI and for experts who wish to know more about specific areas of the current debate.
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape...
The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.
How the use of machine learning to analyze art images has revived formalism in art history, presenting a golden opportunity for art historians and computer scientists to learn from one another. Though formalism is an essential tool for art historians, much recent art history has focused on the social and political aspects of art. But now art historians are adopting machine learning methods to develop new ways to analyze the purely visual in datasets of art images. Amanda Wasielewski uses the term “computational formalism” to describe this use of machine learning and computer vision technique in art historical research. At the same time that art historians are analyzing art images in new ...
This book constitutes the thoroughly refereed joint post-proceedings of the first two International Workshops on Dynamical Vision, WDV 2005 and WDV 2006 held in Beijing, China in October 2005 within the scope of ICCV 2005 and in Graz, Austria in May 2006 in the course of ECCV 2006. The 24 revised full papers address a wide range of theoretical and application issues in dynamical vision.
Artificial intelligence is becoming an increasingly important topic in the cultural sector. While museums have long focused on building digital object databases, the existing data can now become a field of application for machine learning, deep learning and foundation model approaches. This goes hand in hand with new artistic practices, curation tools, visitor analytics, chatbots, automatic translations and tailor-made text generation. With a decidedly interdisciplinary approach, the volume brings together a wide range of critical reflections, practical perspectives and concrete applications of artificial intelligence in museums, and provides an overview of the current state of the debate.
The world of aesthetics is, itself, inextricable from the world as a whole. Indeed, as this book argues, it is among its essential features, and an invaluable key to its appreciation. Thus, to venture into the uncharted world of aesthetics is also to venture into this larger world, a world that might be called the “cosmos” or the “universe”. At the same time, to venture into this uncharted realm is to also blaze a trail to the self. This trail would, itself, be paradoxical, as it would end where it begins and begin where it ends. In this light, it may also be said that the uncharted world of aesthetics is the uncharted world of the self. This book provides insights into how works about aesthetics are also works reflective of the self, as well as works with endless possibilities of being.
This unique text/reference provides a coherent and comprehensive overview of all aspects of video analysis of humans. Broad in coverage and accessible in style, the text presents original perspectives collected from preeminent researchers gathered from across the world. In addition to presenting state-of-the-art research, the book reviews the historical origins of the different existing methods, and predicts future trends and challenges. Features: with a Foreword by Professor Larry Davis; contains contributions from an international selection of leading authorities in the field; includes an extensive glossary; discusses the problems associated with detecting and tracking people through camera networks; examines topics related to determining the time-varying 3D pose of a person from video; investigates the representation and recognition of human and vehicular actions; reviews the most important applications of activity recognition, from biometrics and surveillance, to sports and driver assistance.