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Background Subtraction
  • Language: en
  • Pages: 85

Background Subtraction

Background subtraction is a widely used concept for detection of moving objects in videos. In the last two decades there has been a lot of development in designing algorithms for background subtraction, as well as wide use of these algorithms in various important applications, such as visual surveillance, sports video analysis, motion capture, etc. Various statistical approaches have been proposed to model scene backgrounds. The concept of background subtraction also has been extended to detect objects from videos captured from moving cameras. This book reviews the concept and practice of background subtraction. We discuss several traditional statistical background subtraction models, includ...

The Artist in the Machine
  • Language: en
  • Pages: 429

The Artist in the Machine

  • Type: Book
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  • Published: 2020-11-10
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  • Publisher: MIT Press

An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover...

Secrets Of Machine Learning: How It Works And What It Means For You
  • Language: en
  • Pages: 239

Secrets Of Machine Learning: How It Works And What It Means For You

Cutting through the mass of technical literature on machine learning and AI and the plethora of fear-mongering books on the rise of killer robots, Secrets of Machine Learning offers a clear-sighted explanation for the informed reader of what this new technology is, what it does, how it works, and why it's so important.The surge in computer processing power along with the sheer quantities of training data available, means machine learning is now possible in ways wholly unthinkable just five years ago. Computers can recognize potential lung cancer better than doctors, detect fraud better than bankers, and create fake video almost impossible to tell from the real thing. And next, they are likel...

Analysis and Modelling of Faces and Gestures
  • Language: en
  • Pages: 433

Analysis and Modelling of Faces and Gestures

  • Type: Book
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  • Published: 2005-10-26
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  • Publisher: Springer

During the last 30 years, face recognition and related problems such as face detection/tracking and facial expression recognition have attracted researchers from both the engineering and psychology communities. In addition, extensive research has been carried out to study hand and body gestures. The understanding of how humans perceive these important cues has significant scientific value and extensive applications. For example, human-computer interaction, visual surveillance, and smart video indexing are active application areas. Aiming towards putting such amazing perception capability onto computer systems, researchers have made substantial progress. However, technological challenges stil...

Art and Artificial Intelligence
  • Language: en
  • Pages: 76

Art and Artificial Intelligence

The overriding question discussed in this Element can be stated simply as: can computers create art? This Element presents an overview of the controversies raised by various answers to this question. A major difficulty is that the technology is developing rapidly, and there are still many uncertainties and knowledge gaps as to what is possible today and in the near future. But a number of controversial issues are identified and discussed. The position taken on controversial issues will depend on assumptions made about the technology, about the nature and location of consciousness, about art and creativity. Therefore, a number of hypothetical answers are outlined, related to the assumptions made.

Ethics, Governance, and Policies in Artificial Intelligence
  • Language: en
  • Pages: 392

Ethics, Governance, and Policies in Artificial Intelligence

This book offers a synthesis of investigations on the ethics, governance and policies affecting the design, development and deployment of artificial intelligence (AI). Each chapter can be read independently, but the overall structure of the book provides a complementary and detailed understanding of some of the most pressing issues brought about by AI and digital innovation. Given its modular nature, it is a text suitable for readers who wish to gain a reliable orientation about the ethics of AI and for experts who wish to know more about specific areas of the current debate.

The Creativity Code
  • Language: en
  • Pages: 321

The Creativity Code

“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape...

Advances in Visual Computing
  • Language: en
  • Pages: 819

Advances in Visual Computing

The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.

Computational Formalism
  • Language: en
  • Pages: 201

Computational Formalism

  • Categories: Art
  • Type: Book
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  • Published: 2023-05-23
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  • Publisher: MIT Press

How the use of machine learning to analyze art images has revived formalism in art history, presenting a golden opportunity for art historians and computer scientists to learn from one another. Though formalism is an essential tool for art historians, much recent art history has focused on the social and political aspects of art. But now art historians are adopting machine learning methods to develop new ways to analyze the purely visual in datasets of art images. Amanda Wasielewski uses the term “computational formalism” to describe this use of machine learning and computer vision technique in art historical research. At the same time that art historians are analyzing art images in new ...

Dynamical Vision
  • Language: en
  • Pages: 337

Dynamical Vision

  • Type: Book
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  • Published: 2007-05-16
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  • Publisher: Springer

This book constitutes the thoroughly refereed joint post-proceedings of the first two International Workshops on Dynamical Vision, WDV 2005 and WDV 2006 held in Beijing, China in October 2005 within the scope of ICCV 2005 and in Graz, Austria in May 2006 in the course of ECCV 2006. The 24 revised full papers address a wide range of theoretical and application issues in dynamical vision.