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Automotive Technology
  • Language: en
  • Pages: 1560

Automotive Technology

  • Type: Book
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  • Published: 2010-12-30
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  • Publisher: Unknown

This valuable, step-by-step guide covers everything you need to know about today's automobile. With visual aids, photo sequences and hundreds of line drawings this new edition covers the most common and practical service and maintenance procedures. It covers the latest technology regarding inspection and maintenance of emission control systems and ASE certification. A cross-over guide, transparency masters and a printed and Computerized Test Bank are helpful tools for the instructor.

Tech Manual for Automotive Technology
  • Language: en

Tech Manual for Automotive Technology

  • Type: Book
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  • Published: 2011-06-23
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  • Publisher: Unknown

This student Tech Manual gives hands-on, practical shop experience. It contains hundreds of shop activities and interactive job sheets, with practice in troubleshooting, using diagnostic charts, and using service manuals. Many job sheets are directly correlated to the specific Canadian Automotive Service Technician, National Occupational Analysis tasks. Service manual report sheets, open-ended case studies, review questions, and interprovincial examination-style multiple-choice prep tests reinforce hands-on learning.

DieCastX Magazine
  • Language: en
  • Pages: 96

DieCastX Magazine

  • Type: Magazine
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  • Published: 2008
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  • Publisher: Unknown

DieCast X covers the entire spectrum of automotive diecast from customizing to collecting. it takes an insider's look at the history behind popular diecast cars and trucks, as well as how each model has helped shape the automotive industry and motor sports

Automotive Technology
  • Language: en
  • Pages: 58

Automotive Technology

  • Type: Book
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  • Published: 2009-06-04
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  • Publisher: Unknown

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The Essential Guide to Flash Games
  • Language: en
  • Pages: 655

The Essential Guide to Flash Games

  • Type: Book
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  • Published: 2010-04-28
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  • Publisher: Apress

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

Evaluating Performance
  • Language: en
  • Pages: 293

Evaluating Performance

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Racing the Beam
  • Language: en
  • Pages: 193

Racing the Beam

  • Type: Book
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  • Published: 2020-02-25
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  • Publisher: MIT Press

A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital...

Fifty Years of Dungeons & Dragons
  • Language: en
  • Pages: 387

Fifty Years of Dungeons & Dragons

  • Type: Book
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  • Published: 2024-05-14
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  • Publisher: MIT Press

On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, de...

Leadoff Batters of Major League Baseball
  • Language: en
  • Pages: 425

Leadoff Batters of Major League Baseball

  • Type: Book
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  • Published: 2015-03-18
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  • Publisher: McFarland

Every sport has its subtleties, and in baseball, one subtlety is the batting line-up. Leadoff batters can make or break a team. Who are the men who have taken that position, and how have they performed in their important role? From 1900 through 2005, the major leagues' leadoff batters for more than 160,000 games are covered in this reference work. The first of the book's five parts discusses the annual records of the principal leadoff batters. Part Two identifies the principal leadoff batter for each team in each year, as well as the top career leadoff batters. Part Three presents composite statistics for those players with five or more principal leadoff batter seasons. Part Four looks at leadoff home runs, and Part Five offers essays on assorted leadoff batter achievements, such as RBIs, runs scored, and awards and honors. Appended to the text is a discussion of the accuracy of the statistics and a list of "Make It Happen" award winners.