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On Soulsring Worlds
  • Language: en
  • Pages: 102

On Soulsring Worlds

The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal. Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the author situates the games vis-à-vis a number of current debates, including the posthuman and the ethics of gameplay. The book delivers an object lesson on the value of narrative (and) complexity in digital play and in the interpretive practices it gives rise to. Cross-fertilizing narrative theory, game studies, and nonhuman-oriented philosophy, this book will appeal to students and scholars of game studies, media studies, narratology, and video game ethnography.

Central and Eastern European Histories and Heritages in Video Games
  • Language: en
  • Pages: 244

Central and Eastern European Histories and Heritages in Video Games

This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

thersites 18
  • Language: en
  • Pages: 182

thersites 18

thersites is an international open access journal for innovative transdisciplinary classical studies edited by Annemarie Ambühl, Filippo Carlà-Uhink, Christian Rollinger and Christine Walde. thersites expands classical reception studies by publishing original scholarship free of charge and by reflecting on Greco-Roman antiquity as present phenomenon and diachronic culture that is part of today’s transcultural and highly diverse world. Antiquity, in our understanding, does not merely belong to the past, but is always experienced and engaged in the present. thersites contributes to the critical review on methods, theories, approaches and subjects in classical scholarship, which currently s...

›Assassin’s Creed‹ in the Classroom
  • Language: en
  • Pages: 276

›Assassin’s Creed‹ in the Classroom

The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

False Dawn
  • Language: en
  • Pages: 361

False Dawn

In False Dawn, noted Middle East regional expert Steven A. Cook offers a sweeping narrative account of the tumultuous past half decade, moving from Turkey to Tunisia to Egypt to Libya and beyond. The result is a powerful explanation of why the Arab Spring failed.

Playful Classics
  • Language: en
  • Pages: 289

Playful Classics

This is the first book to deal exclusively with ludic interactions with classical antiquity – an understudied research area within classical reception studies – that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The ...

Women in Classical Video Games
  • Language: en
  • Pages: 289

Women in Classical Video Games

  • Categories: Art

"Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and ...

Annales
  • Language: fr
  • Pages: 618

Annales

  • Type: Book
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  • Published: 1895
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  • Publisher: Unknown

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Annales
  • Language: fr
  • Pages: 874

Annales

  • Type: Book
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  • Published: 1873
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  • Publisher: Unknown

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Annales du Comité flamand de France
  • Language: fr
  • Pages: 514

Annales du Comité flamand de France

  • Type: Book
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  • Published: 1874
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  • Publisher: Unknown

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