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Machine learning (ML) and deep learning (DL) have become essential tools in healthcare. They are capable of processing enormous amounts of data to find patterns and are also adopted into methods that manage and make sense of healthcare data, either electronic healthcare records or medical imagery. This book explores how ML/DL can assist neurologists in identifying, classifying or predicting neurological problems that require neuroimaging. With the ability to model high-dimensional datasets, supervised learning algorithms can help in relating brain images to behavioral or clinical observations and unsupervised learning can uncover hidden structures/patterns in images. Bringing together artificial intelligence (AI) experts as well as medical practitioners, these chapters cover the majority of neuro problems that use neuroimaging for diagnosis, along with case studies and directions for future research.
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
Natural Language Processing (NLP) is a sub-field of Artificial Intelligence, linguistics, and computer science and is concerned with the generation, recognition, and understanding of human languages, both written and spoken. NLP systems examine the grammatical structure of sentences as well as the specific meanings of words, and then they utilize algorithms to extract meaning and produce results. Machine Learning and Deep Learning in Natural Language Processing aims at providing a review of current Neural Network techniques in the NLP field, in particular about Conversational Agents (chatbots), Text-to-Speech, management of non-literal content – like emotions, but also satirical expression...
This two-volume book presents the outcomes of the 8th International Conference on Soft Computing for Problem Solving, SocProS 2018. This conference was a joint technical collaboration between the Soft Computing Research Society, Liverpool Hope University (UK), and Vellore Institute of Technology (India), and brought together researchers, engineers and practitioners to discuss thought-provoking developments and challenges in order to select potential future directions. The book highlights the latest advances and innovations in the interdisciplinary areas of soft computing, including original research papers on algorithms (artificial immune systems, artificial neural networks, genetic algorithms, genetic programming, and particle swarm optimization) and applications (control systems, data mining and clustering, finance, weather forecasting, game theory, business and forecasting applications). It offers a valuable resource for both young and experienced researchers dealing with complex and intricate real-world problems that are difficult to solve using traditional methods.
This book highlights cutting-edge research on various aspects of human–computer interaction (HCI). It includes selected research papers presented at the Third International Conference on Computing, Communication and Signal Processing (ICCASP 2018), organized by Dr. Babasaheb Ambedkar Technological University in Lonere-Raigad, India on January 26–27, 2018. It covers pioneering topics in the field of computer, electrical, and electronics engineering, e.g. signal and image processing, RF and microwave engineering, and emerging technologies such as IoT, cloud computing, HCI, and green computing. As such, the book offers a valuable guide for all scientists, engineers and research students in the areas of engineering and technology.
This book constitutes the refereed proceedings of the 20th International Working Conference on Requirements Engineering: Foundation for Software Quality, REFSQ 2014, held in Essen, Germany, in April 2014. The 23 papers presented were carefully reviewed and selected from 89 submissions. The REFSQ conference is organised as a three-day symposium with two days devoted to scientific papers presentation with a one-day industry track in-between. Both the industry and scientific presentations concern a variety of topics, which shows the liveliness of the requirements engineering domain. These topics are for instance: scalability in RE, communication issues, compliance with law and regulations, RE for self adaptive systems, requirements traceability, new sources of requirements, domain specific RE, Natural Language issues and of course games. 'Games for RE and RE for Games' was the special topic of REFSQ 2014. This is materialized by a plenary session at the conference, and by a keynote given by Catherine Rolland, a serious games expert and project manager at KTM Advance, a French company specialized in serious games.
Adaptive Health Management Information Systems, Fourth Edition is a thorough resource for a broad range of healthcare professionals–from informaticians, physicians and nurses, to pharmacists, public health and allied health professionals–who need to keep pace the digital transformation of health care. Wholly revised, updated, and expanded in scope, the fourth edition covers the latest developments in the field of health management information systems (HMIS) including big data analytics and machine learning in health care; precision medicine; digital health commercialization; supply chain management; informatics for pharmacy and public health; digital health leadership; cybersecurity; and social media analytics.
Cognitive impairment, through Alzheimer’s disease or other related forms of dementia, is a serious concern for afflicted individuals and their caregivers. Understanding patients’ mental states and combatting social stigmas are important considerations in caring for cognitively impaired individuals. Technology is playing an increasing role in the lives of the elderly. One of the most prevalent developments for the aging population is the use of technological innovations for intervention and treatment of individuals with mental impairments. Research Anthology on Diagnosing and Treating Neurocognitive Disorders examines the treatment, diagnosis, prevention, and therapeutic and technological...
This book aims to bring together Researchers, Scientists, Engineers, Scholars and Students in the areas of computer engineering and information technology, and provides a forum for the dissemination of original research results, new ideas, Research and development, practical experiments, which concentrate on both theory and practices, for the benefit of the society. The book also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Computer Science and Information Technology in the context of Distribu...
Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.