Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Virtual and Augmented Reality in Education, Art, and Museums
  • Language: en
  • Pages: 385

Virtual and Augmented Reality in Education, Art, and Museums

  • Type: Book
  • -
  • Published: 2019-11-22
  • -
  • Publisher: IGI Global

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Sembawang: A Novel
  • Language: en
  • Pages: 196

Sembawang: A Novel

Singapore, 1960s: Sembawang is home away from home for a tightly-knit community of bachelors and families who work at Her Majesty's Naval Base. Behind closed doors, a matriarch controls her daughters-in-law's movements. A bachelor from Kerala pines by his window for his forbidden lover. A maid from a rubber estate across the border aches to hold her young son once more. An inter-racial love between a conservative Tamil woman and a worldly Chinese man wreaks havoc in the life of an innocent bystander. The idyllic village life is shaken when two midwives are viciously attacked at the maternity clinic, and again when one of their own beloved residents meets with an unnatural death. As catastrophes strike, the village comes together as one. A dramatic, sweeping saga of Sembawang families across five decades.

Machine Learning and Deep Learning in Neuroimaging Data Analysis
  • Language: en
  • Pages: 133

Machine Learning and Deep Learning in Neuroimaging Data Analysis

  • Type: Book
  • -
  • Published: 2024-02-15
  • -
  • Publisher: CRC Press

Machine learning (ML) and deep learning (DL) have become essential tools in healthcare. They are capable of processing enormous amounts of data to find patterns and are also adopted into methods that manage and make sense of healthcare data, either electronic healthcare records or medical imagery. This book explores how ML/DL can assist neurologists in identifying, classifying or predicting neurological problems that require neuroimaging. With the ability to model high-dimensional datasets, supervised learning algorithms can help in relating brain images to behavioral or clinical observations and unsupervised learning can uncover hidden structures/patterns in images. Bringing together artificial intelligence (AI) experts as well as medical practitioners, these chapters cover the majority of neuro problems that use neuroimaging for diagnosis, along with case studies and directions for future research.

Innovations in Bio-Inspired Computing and Applications
  • Language: en
  • Pages: 571

Innovations in Bio-Inspired Computing and Applications

  • Type: Book
  • -
  • Published: 2015-12-14
  • -
  • Publisher: Springer

This Volume contains the papers presented during the 6th International Conference on Innovations in Bio-Inspired Computing and Applications IBICA 2015 which was held in Kochi, India during December 16-18, 2015. The 51 papers presented in this Volume were carefully reviewed and selected. The 6th International Conference IBICA 2015 has been organized to discuss the state-of-the-art as well as to address various issues in the growing research field of Bio-inspired Computing which is currently one of the most exciting research areas, and is continuously demonstrating exceptional strength in solving complex real life problems. The Volume will be a valuable reference to researchers, students and practitioners in the computational intelligence field..

Cognitive Computing for Big Data Systems Over IoT
  • Language: en
  • Pages: 383

Cognitive Computing for Big Data Systems Over IoT

  • Type: Book
  • -
  • Published: 2017-12-30
  • -
  • Publisher: Springer

This book brings a high level of fluidity to analytics and addresses recent trends, innovative ideas, challenges and cognitive computing solutions in big data and the Internet of Things (IoT). It explores domain knowledge, data science reasoning and cognitive methods in the context of the IoT, extending current data science approaches by incorporating insights from experts as well as a notion of artificial intelligence, and performing inferences on the knowledge The book provides a comprehensive overview of the constituent paradigms underlying cognitive computing methods, which illustrate the increased focus on big data in IoT problems as they evolve. It includes novel, in-depth fundamental ...

Requirements Engineering: Foundation for Software Quality
  • Language: en
  • Pages: 342

Requirements Engineering: Foundation for Software Quality

  • Type: Book
  • -
  • Published: 2014-03-17
  • -
  • Publisher: Springer

This book constitutes the refereed proceedings of the 20th International Working Conference on Requirements Engineering: Foundation for Software Quality, REFSQ 2014, held in Essen, Germany, in April 2014. The 23 papers presented were carefully reviewed and selected from 89 submissions. The REFSQ conference is organised as a three-day symposium with two days devoted to scientific papers presentation with a one-day industry track in-between. Both the industry and scientific presentations concern a variety of topics, which shows the liveliness of the requirements engineering domain. These topics are for instance: scalability in RE, communication issues, compliance with law and regulations, RE for self adaptive systems, requirements traceability, new sources of requirements, domain specific RE, Natural Language issues and of course games. 'Games for RE and RE for Games' was the special topic of REFSQ 2014. This is materialized by a plenary session at the conference, and by a keynote given by Catherine Rolland, a serious games expert and project manager at KTM Advance, a French company specialized in serious games.

Past and Future Presence
  • Language: en
  • Pages: 140

Past and Future Presence

While uses and studies of XR technology within STEM-based education have been plentiful in recent years, there has been lesser or even, at times, a lack of coverage for this novel learning tool in the arts and humanities.Past and Future Presence aims to bridge some of that gap by presenting research-based theory and case studies of successful application and implementation of XR technology into postsecondary educational settings, ranging in topics from ancient to modern languages, classical and contemporary art, and reenvisioned historical scenes and events presented in ways never seen before. The studies also contemplate how this novel medium can enhance and supplement learning in classroom...

Computing, Communication and Signal Processing
  • Language: en
  • Pages: 1005

Computing, Communication and Signal Processing

  • Type: Book
  • -
  • Published: 2018-09-12
  • -
  • Publisher: Springer

This book highlights cutting-edge research on various aspects of human–computer interaction (HCI). It includes selected research papers presented at the Third International Conference on Computing, Communication and Signal Processing (ICCASP 2018), organized by Dr. Babasaheb Ambedkar Technological University in Lonere-Raigad, India on January 26–27, 2018. It covers pioneering topics in the field of computer, electrical, and electronics engineering, e.g. signal and image processing, RF and microwave engineering, and emerging technologies such as IoT, cloud computing, HCI, and green computing. As such, the book offers a valuable guide for all scientists, engineers and research students in the areas of engineering and technology.

Research Anthology on Diagnosing and Treating Neurocognitive Disorders
  • Language: en
  • Pages: 671

Research Anthology on Diagnosing and Treating Neurocognitive Disorders

  • Type: Book
  • -
  • Published: 2020-08-30
  • -
  • Publisher: IGI Global

Cognitive impairment, through Alzheimer’s disease or other related forms of dementia, is a serious concern for afflicted individuals and their caregivers. Understanding patients’ mental states and combatting social stigmas are important considerations in caring for cognitively impaired individuals. Technology is playing an increasing role in the lives of the elderly. One of the most prevalent developments for the aging population is the use of technological innovations for intervention and treatment of individuals with mental impairments. Research Anthology on Diagnosing and Treating Neurocognitive Disorders examines the treatment, diagnosis, prevention, and therapeutic and technological...

Research Anthology on Virtual Environments and Building the Metaverse
  • Language: en
  • Pages: 797

Research Anthology on Virtual Environments and Building the Metaverse

  • Type: Book
  • -
  • Published: 2022-12-19
  • -
  • Publisher: IGI Global

With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.