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Unreal Game Development
  • Language: en
  • Pages: 500

Unreal Game Development

  • Type: Book
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  • Published: 2010-08-03
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  • Publisher: CRC Press

Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development. This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of ...

Hierarchical and Geometrical Methods in Scientific Visualization
  • Language: en
  • Pages: 367

Hierarchical and Geometrical Methods in Scientific Visualization

The nature of the physical Universe has been increasingly better understood in recent years, and cosmological concepts have undergone a rapid evolution (see, e.g., [11], [2],or [5]). Although there are alternate theories, it is generally believed that the large-scale relationships and homogeneities that we see can only be explainedby having the universe expand suddenlyin a very early “in?ationary” period. Subsequent evolution of the Universe is described by the Hubble expansion, the observation that the galaxies are ?ying away from each other. We can attribute di?erent rates of this expansion to domination of di?erent cosmological processes, beginning with radiation, evolving to matter d...

Proceedings of the 17th European Conference on Game-Based Learning
  • Language: en
  • Pages: 950

Proceedings of the 17th European Conference on Game-Based Learning

These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topi...

ECGBL2015-9th European Conference on Games Based Learning
  • Language: en
  • Pages: 826
Cognitive Informatics in Health and Biomedicine
  • Language: en
  • Pages: 383

Cognitive Informatics in Health and Biomedicine

  • Type: Book
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  • Published: 2017-05-31
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  • Publisher: Springer

As health care is moving toward a team effort with patients as partners, this book provides guidance on the optimized use of health information and supporting technologies, and how people think and make decisions that affect their health and wellbeing. It focuses on investigations of how general public understand health information, assess risky behaviors, make healthcare decisions, and how they use health information technologies. e-health technologies have opened up new horizons for promoting increased self-reliance in patients. Although information technologies are now in widespread use, there is often a disparity between the scientific and technological knowledge underlying health care p...

Game-Based Assessment Revisited
  • Language: en
  • Pages: 361

Game-Based Assessment Revisited

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how...

Software Engineering for Games in Serious Contexts
  • Language: en
  • Pages: 307

Software Engineering for Games in Serious Contexts

The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep ...

Advances in Visual Computing
  • Language: en
  • Pages: 809

Advances in Visual Computing

  • Type: Book
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  • Published: 2010-11-19
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  • Publisher: Springer

It is with great pleasure that we present the proceedings of the 6th Inter- tional, Symposium on Visual Computing (ISVC 2010), which was held in Las Vegas, Nevada. ISVC provides a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. The goal is to provide a forum for researchers, scientists, engineers, and pr- titioners throughout the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 14 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. The response to the call for papers was very good; we received over 300 submissions for the main symposium from which we accepted 93 papers for oral presentation and 73 papers for poster p- sentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 44 papers were accepted for oral presentation and 6 papers for poster presentation in the special tracks.

10th European Conference on Games Based Learning
  • Language: en