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Unity Artificial Intelligence Programming
  • Language: en
  • Pages: 238

Unity Artificial Intelligence Programming

Unity 2018 provides game and app developers with a variety of tools to implement Artificial Intelligence(AI). Leveraging these tools via Unity's API allows limitless possibilities for creating your game's worlds and characters. This edition will break down AI into simple concepts to give you a fundamental understanding of the topic to build upon.

Artificial Intelligence & Games
  • Language: en
  • Pages: 390

Artificial Intelligence & Games

As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the impor...

Affective Computing and Intelligent Interaction
  • Language: en
  • Pages: 650

Affective Computing and Intelligent Interaction

This volume constitutes the refereed proceedings of the Fourth International Conference on Affective Computing and Intelligent Interaction, ACII 2011, held in Memphis, TN, USA, in October 2011.

Unity 4.x Game AI Programming
  • Language: en

Unity 4.x Game AI Programming

  • Type: Book
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  • Published: 2013
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  • Publisher: Unknown

Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.

Unity 2017 Game AI Programming - Third Edition
  • Language: en
  • Pages: 245

Unity 2017 Game AI Programming - Third Edition

Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds an...

Outsmarting AI
  • Language: en
  • Pages: 225

Outsmarting AI

From factories to smartphones, Artificial Intelligence is already taking over. Outsmarting AI is not a how-to guide on making AI work, but making it work for YOU to boost profits and productivity. Each development in Artificial Intelligence (AI) technology brings about apprehension and panic for the future of society and for business. We’re bombarded with stories about the impending human-less workplace; it is no longer a question if man can be replaced by machine in certain tasks, but when. However, AI was not manufactured to destroy life as we know it. These emerging technologies were developed and are constantly updating with a particular goal in mind: optimization. AI feeds on data and...

Artificial Intelligence and Games
  • Language: en
  • Pages: 350

Artificial Intelligence and Games

  • Type: Book
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  • Published: 2018-02-17
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  • Publisher: Springer

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Myanmar in the Fifteenth Century
  • Language: en
  • Pages: 393

Myanmar in the Fifteenth Century

When the great kingdom of Pagan declined politically in the late thirteenth and early fourteenth centuries, its territory devolved into three centers of power and a period of transition occurred. Then two new kingdoms arose: the First Ava Dynasty in Upper Myanmar and the First Pegu Dynasty in Lower Myanmar. Both originated around the second half of the fourteenth century, reached their pinnacles in the fifteenth, and declined before the first half of the sixteenth century was over. Their story is the only missing piece in Myanmar’s mainstream historiography, a gap this book is designed to fill. Renowned historian Michael Aung-Thwin reconstructs the chronology of this nearly two-hundred-yea...

AHP 48 GREAT LORDS OF THE SKY: BURMA'S SHAN ARISTOCRACY
  • Language: en
  • Pages: 476

AHP 48 GREAT LORDS OF THE SKY: BURMA'S SHAN ARISTOCRACY

Written from a Tai/Shan perspective, the intricate and often unsettled realities that existed in the Shan States from early times up to the military coup in 1962 are described in a comprehensive overview of the stresses and strains that the Shan princes endured from early periods of monarchs and wars, under British rule and Japanese occupation, and Independence and Bamar military regime. Part One covers chronological events relating them to the rulers, the antagonists, and the people and the continuing conflict in the Shan State. Part Two deals with the 34 Tai/Shan rulers, describing their histories, lives, and work. Included are photographs and family trees of the princes, revealing a span ...

Bulletin
  • Language: en
  • Pages: 920

Bulletin

  • Type: Book
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  • Published: 1960
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  • Publisher: Unknown

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