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Handbook of Augmented Reality Training Design Principles
  • Language: en
  • Pages: 173

Handbook of Augmented Reality Training Design Principles

The Handbook of Augmented Reality Training Design Principles is for anyone interested in using augmented reality and other forms of simulation to design better training. It includes eleven design principles aimed at training recognition skills for combat medics, emergency department physicians, military helicopter pilots, and others who must rapidly assess a situation to determine actions. Chapters on engagement, creating scenario-based training, fidelity and realism, building mental models, and scaffolding and reflection use real-world examples and theoretical links to present approaches for incorporating augmented reality training in effective ways. The Learn, Experience, Reflect framework is offered as a guide to applying these principles to training design. This handbook is a useful resource for innovative design training that leverages the strengths of augmented reality to create an engaging and productive learning experience.

Handbook of Augmented Reality Training Design Principles
  • Language: en
  • Pages: 173

Handbook of Augmented Reality Training Design Principles

Presents 11 design principles for integrating augmented reality technology into training recognition skills for high stakes jobs.

The Oxford Handbook of Expertise
  • Language: en
  • Pages: 1298

The Oxford Handbook of Expertise

The study of expertise weaves its way through various communities of practice, across disciplines, and over millennia. To date, the study of expertise has been primarily concerned with how human beings perform at a superior level in complex environments and sociotechnical systems, and at the highest levels of proficiency. However, more recent research has continued the search for better descriptions, and causal mechanisms that explain the complexities of expertise in context, with a view to translating this understanding into useful predictions and interventions capable of improving the performance of human systems as efficiently as possible. The Oxford Handbook of Expertise provides a compr...

Clinical Decision Support
  • Language: en
  • Pages: 929

Clinical Decision Support

With at least 40% new or updated content since the last edition, Clinical Decision Support, 2nd Edition explores the crucial new motivating factors poised to accelerate Clinical Decision Support (CDS) adoption. This book is mostly focused on the US perspective because of initiatives driving EHR adoption, the articulation of 'meaningful use', and new policy attention in process including the Office of the National Coordinator for Health Information Technology (ONC) and the Center for Medicare and Medicaid Services (CMS). A few chapters focus on the broader international perspective. Clinical Decision Support, 2nd Edition explores the technology, sources of knowledge, evolution of successful f...

Macrocognition: The Science and Engineering of Sociotechnical Work Systems
  • Language: en
  • Pages: 152

Macrocognition: The Science and Engineering of Sociotechnical Work Systems

The increasing complexity of work systems and changes in the nature of workplace technology over the past century have resulted in an exponential shift in the nature of work activities, from physical labor to cognitive work. Modern work systems have many characteristics that make them cognitively complex: They can be highly interactive; comprised of multiple agents and artifacts; information may be limited and distributed across space and time; task goals are frequently ill-defined, conflicting, dynamic and emergent; planning may only be possible at general levels of abstraction or require adaptive solutions; some degree of proficiency or expertise is required; the stakes are often high; and...

Accelerated Expertise
  • Language: en
  • Pages: 385

Accelerated Expertise

Speed in acquiring the knowledge and skills to perform tasks is crucial. Yet, it still ordinarily takes many years to achieve high proficiency in countless jobs and professions, in government, business, industry, and throughout the private sector. There would be great advantages if regimens of training could be established that could accelerate the achievement of high levels of proficiency. This book discusses the construct of ‘accelerated learning.’ It includes a review of the research literature on learning acquisition and retention, focus on establishing what works, and why. This includes several demonstrations of accelerated learning, with specific ideas, plans and roadmaps for doing...

A Guide To Task Analysis
  • Language: en
  • Pages: 438

A Guide To Task Analysis

  • Type: Book
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  • Published: 2003-09-02
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  • Publisher: CRC Press

This work shows readers how to target task analysis TA resources effectively over the life cycle of a project from conceptual design Through To Systems Operation, Noting The Role Of TA In Safety And Quality assurance, minimizing operator error,

The Born-again Christian Catalog
  • Language: en
  • Pages: 292

The Born-again Christian Catalog

  • Type: Book
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  • Published: 1979
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  • Publisher: Unknown

None

Reality Media
  • Language: en
  • Pages: 245

Reality Media

  • Type: Book
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  • Published: 2021-11-16
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  • Publisher: MIT Press

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of...

SuperSight
  • Language: en
  • Pages: 313

SuperSight

NATIONAL INDIE EXCELLENCE AWARDS WINNER — NONFICTION • 2022 IPPY AWARDS BRONZE MEDALIST — SCIENCE For thousands of years, human vision has been largely unchanged by evolution. We’re about to get a software update. Today, Apple, Google, Microsoft, Facebook, Snap, Samsung, and a host of startups are racing to radically change the way we see. The building blocks are already falling into place: cloud computing and 5G networks, AI computer vision algorithms, smart glasses and VR headsets, and mixed reality games like Pokémon GO. But what’s coming next is a fundamental shift in how we experience the world and interact with each other. Over the next decade, what we see and how we see it ...