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Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.
During the 1980s Wilfred Limonious (1949--99) became one of Jamaican music's most prolific graphic artists, designing countless reggae album jackets and record-label logos. With silly characters, scribbled commentary and outrageous Patois-filled speech bubbles, the world he created was the perfect visual counterpart to the island's emerging dancehall scene.
This book liberates evolution from misrepresentative scientific myths to find a more nuanced vision of life that shows how advantages persist, trust is beneficial, and the diversity of species emerges.
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in toda...
Balance has no meaning for a politics that is merely the continuation of war by other means. Both religious zealots and defenders of scientific fact declare a monopoly on truth and the moral law, while radicals are powerless to resist since they have lost faith that ethics can be anything but arbitrary. Meanwhile, insane bureaucracy devastates life while nations fall into dishonor as they abandon their promises of justice. If the moral law cannot save us, perhaps it is time to try moral chaos. Chaos Ethics collides philosophers such as Kant, Nietzsche, Levinas, Mary Midgley, Alasdair MacInytre, Alain Badiou, Isabelle Stengers, and Bruno Latour with everything from cyberpunk science fiction and the fantasy novels of Michael Moorcock to Google, gay marriage, drone assassinations, and the ethics of cats and dogs. A strange and wondrous journey through morality viewed as a facet of imagination that offers a new perspective in which the diversity of ethics is a strength not a weakness, hesitation is more noble than certainty, and virtue can be expressed in both law and chaos.
Principles of interface design; game world abstraction; avatar abstraction; game structures; genres; and the evolution of games. Annotation 2005 Book News, Inc., Portland, OR (booknews.com).
ARE YOU A VIRTUOUS CYBORG? You do everything on your smartphone and love it - you are, now and forevermore, a cyborg. But how would you know if you were a good cyborg? Game designer and philosopher Chris Bateman explores cyborg virtue through problems such as cyberbullying, 'fake news', and the indifference of computers to human needs. Bateman reveals our shallow-sightedness in the face of the unfathomable complexity of our cybernetic networks. Critical yet optimistic, The Virtuous Cyborg rises to the challenge of the twenty-first century by asking us to ponder the question of what kind of cyborgs we want to become.
What does the Wikipedia know, and how can it know it? More to the point, how can anyone using an anonymously edited source, the contents of which change on a daily basis, know that what they are reading constitutes knowledge? In this provocative challenge to contemporary concepts of objectivity, four figures of knowledge - the Wikipedia, scientific experiments, anonymous peer review, and school education - are investigated in order to question the way we understand the world around us.
Written for anyone who wants to learn how to create better video games, this book is a series of essays by industry experts aimed at helping readers improve their game design skills. Covering game design, marketing, and theory, the book deals with the full spectrum of issues related to how and why players enjoy certain games. The book reveals the psychology behind game play and also explores untapped audiences of players with the goal of discovering how to make games that everyone will want to play.
Irish journalist Dan Starkey takes part in an assault on a Muslim temple in New York in this lighthearted caper. The attack follows the abduction by black nationalists of the wife of an Irish boxer who made racist remarks about his opponent before a fight. By the author of Divorcing Jack.