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Generative design, once known only to insiders as a revolutionary method of creating artwork, models, and animations with programmed algorithms, has in recent years become a popular tool for designers. By using simple languages such as JavaScript in p5.js, artists and makers can create everything from interactive typography and textiles to 3D-printed furniture to complex and elegant infographics. This updated volume gives a jump-start on coding strategies, with step-by-step tutorials for creating visual experiments that explore the possibilities of color, form, typography, and images. Generative Design includes a gallery of all-new artwork from a range of international designers—fine art projects as well as commercial ones for Nike, Monotype, Dolby Laboratories, the musician Bjork, and others.
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge. Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from this book’s webpage. This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
The first comprehensive illustrated encyclopedia of design, with entries on designers, theories, forms, methods, movements, practices and processes.
Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and comp...
• Evolutionary process of teaching and learning in Clinical Medicine is changing in metastatic proportions and adapting to these new changes are mandatory for the disciples to remain up- to- date with the changing scenario. • Objectively structured clinical examination(OSCE) the by far the most algorhythmic and methodical process of evaluation. • OSCE has been implemented in the Competency based medical curricula by National Medical Council. • This book promises to cater to all aspects and processes of OSCE. • So Students! Let’s get started!!
This volume introduces the reader to the wide range of methods that digital humanities employ, and offers a practical guide to the study, interpretation, and presentation of cultural material and practices. In this instance, the editors consider digital humanities to include both the use of computing to understand cultural material in new ways, and the application of theories and methods from the humanities to interpret new technologies. Each chapter provides a step-by-step guide to cutting-edge methodologies so that students can make informed decisions about the methods they use, consider ethical practices, follow practical procedures, and present their work effectively. Readers will develo...
教學和學習運算藝術和設計的重要指南:練習、任務、訪談和超過170幅創意作品插圖 本書是運用代碼作為創意媒介的設計師、藝術家、教育工作者和實踐者的重要資源,並作為在科學、科技、工程、數學(STEM)教育中引進「藝術」(STEAM)提供了指南。本書包含一系列經典的創意編碼當代設計作品和歷史,並附有豐富的提示、任務、註解和示例。其中包含超過170件創意作品,以及一系列與頂尖教育者的訪談使得本書內容更為豐富。在一般程式書籍未提及的部分,作者們持續強調適用於以藝術和設計為導向的課堂替代教育方式...
Die Gestaltungsgrundlagen gehören zum Basiswissen für Berufsschüler/-innen und Studierende von künstlerischen und gestalterischen Fachrichtungen. Aber auch viele Laien interessieren sich für Muster, Formen oder die Komposition von Text und Bild, und dies erst recht, seit DIY oder die Gestaltung eigener digitaler Inhalte im Trend liegen. Dieses Buch ist eine Sammlung von praktischen Anwendungsaufgaben im Bereich Gestaltung, Grafikdesign und Visuelle Kommunikation mit Ausblicken zu dreidimensionalen Formen. Die Übungen schulen das Auge und gleichzeitig die manuellen Fertigkeiten. Jeder Praxisteil wird eingeleitet durch gut verständliche theoretische Einführungen in die einzelnen Teilbereiche der Gestaltung wie zum Beispiel Zeichnen, Fotografieren, Farbe oder Schrift. Im letzten Kapitel geht es um effizientes Arbeiten im gestalterischen Alltag. Mit Methoden aus den Bereichen der Kreativitäts- und Präsentationstechniken, der Rhetorik und des Selbstmanagements kann die eigene gestalterische Arbeit optimiert werden.
Web Design kreativ setzt neue Maßstäbe im Web Publishing. Step-by-step-Anleitungen und Beispiele aus Top-Agenturen helfen Ihnen bei der Gestaltung erstklassiger Web-Sites. Praktische Tips und Tricks zeigen Ihnen, wie Sie mit ausgefallenen Gestaltungselementen und erstaunlichen Effekten schnell und effizient aufregende Web-Sites erstellen. Die besten Beispiele für MacIntosh und Windows auf CD-ROM.