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Full teacher support to accompany the Cambridge International IGCSE Art and Design Student's book for syllabus 0400. The Teacher's Guide provides a structure for delivering the course, but also gives teachers the flexibility to teach in their own way, in the best way possible for their particular classroom context. Exam Board: Cambridge Assessment International EducationFirst teaching: 2018 First examination: 2020 * Comprehensive coverage for syllabus 0400 for first examination from June 2020* Fully supports the approach of the Student's Book and outlines best practice for teaching Art and Design* Lesson plans, projects and activities that are suitable for a range of international classroom environments* Guidance on how to resource and manage an art and design classroom*Guidance on how to support students in their coursework and practical exam and how to build this into the course* Annotated student case studies with guidance on assessment* Written and developed by experienced Art and Design teachers and practitioners This title is endorsed by Cambridge Assessment International Education.
Full teacher support to accompany the Cambridge IGCSE(R) Design and Technology Student Book for syllabus 0445. These resources will enable teachers to use a structured approach to delivering the course, but will also allow them enough flexibility to teach in their own way, in the best way possible for their classroom context.- Comprehensive coverage for syllabus 0445- Fully supports the approach of the Student Book, using scenarios and skills-building to link together the theory and practical parts of the syllabus- Lesson plans and activities that are suitable for a range of international classroom environments, along with activity sheets for every topic in the Student Book- Includes answers...
Collins’ Cambridge International AS & A Level Digital Media & Design Student’s Book is the only resource written specifically for the new Cambridge International A & A level Digital Media & Design 9481. Written by experts in the media and design field, this resource provides in-depth coverage of this exciting area of study.
Equip your students to be creative and reflective artists with our brand new course book, the only resource fully matched to the Cambridge International AS and A Level Art & Design syllabus. The book promotes understanding of the key concepts, encourages critical practice, and builds confidence in practical skills and independent expression.
Presents an extensive historical, analytical and descriptive survey of the major Post-modern designers and their works. Features a wide range of designer objects including furniture, ceramics, metalware, lighting, jewelry, fabrics and carpets with illustrations of the best and most representative examples.
Theatre and Performance Design: A Reader in Scenography is an essential resource for those interested in the visual composition of performance and related scenographic practices. Theatre and performance studies, cultural theory, fine art, philosophy and the social sciences are brought together in one volume to examine the principle forces that inform understanding of theatre and performance design. The volume is organised thematically in five sections: looking, the experience of seeing space and place the designer: the scenographic bodies in space making meaning This major collection of key writings provides a much needed critical and contextual framework for the analysis of theatre and performance design. By locating this study within the broader field of scenography – the term increasingly used to describe a more integrated reading of performance – this unique anthology recognises the role played by all the elements of production in the creation of meaning. Contributors include Josef Svoboda, Richard Foreman, Roland Barthes, Oscar Schlemmer, Maurice Merleau-Ponty, Richard Schechner, Jonathan Crary, Elizabeth Wilson, Henri Lefebvre, Adolph Appia and Herbert Blau.
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Filled with gorgeous illustrations and artwork from HBO's hit series, The Art of Game of Thrones is the definitive collection. Beautifully crafted and presented in a deluxe, large format, these pages present a visual chronicle of the meticulous work done by artists to bring the world of Westeros to life on-screen.
This is both the first authoritative treatment of OOUi and a book which will help designers, developers, analysts, and many others understand and apply object-oriented analysis to user interfaces. Collins delivers a single conceptual model to guide both external and internal design of the user interface. A set of figures, examples, and case studies illustrates the development of new applications and functions & --both stand-alone and integrated & --with existing environments. Throughout, the methodology is grounded in object-oriented principles that are consistent with other object-oriented methodologies for system and database design.
An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.