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The Routledge Handbook of Archaeology and the Media in the 21st Century
  • Language: en
  • Pages: 382

The Routledge Handbook of Archaeology and the Media in the 21st Century

The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media. This volume analyses the present‐day use of new and old media by professional and academic archaeology for leisure, academic study and/or public engagement, and attempts to provide a broad survey of the use of media in a wider global archaeological context. It features work on traditional paper media, radio, podcasting, film, television, contemporary art, photography, video games, mobile technology, 3D image capture, digitization and social media. Themes expl...

The Social Museum in the Caribbean
  • Language: en

The Social Museum in the Caribbean

  • Type: Book
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  • Published: 2018
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  • Publisher: Unknown

A collection of 195 museums in the Caribbean showcases the unique practices and processes used to engage with contemporary communities.

The Interactive Past
  • Language: en

The Interactive Past

  • Type: Book
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  • Published: 2017
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  • Publisher: Unknown

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study ...

The Middle Ages in Computer Games
  • Language: en
  • Pages: 373

The Middle Ages in Computer Games

Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of...

A Living Landscape
  • Language: en
  • Pages: 538

A Living Landscape

Today, half the Netherlands is below sea level. Because of this, water-management is of key importance when it comes to maintaining present-day habitation of the Dutch low-lands. In prehistory, however, large parts of the Dutch landscape were highly dynamic due to ongoing fluvial sedimentation. Vast deltaic areas with ceaseless river activity formed the backdrop against which prehistoric occupation took place. Although such landscapes may seem inhospitable, the often excellently preserved archaeological evidence indicates that people lived in these lowlands throughout prehistory. This book describes why Bronze Age farmers were keen to settle here and how these prehistoric communities structu...

Rockstar Games and American History
  • Language: en
  • Pages: 265

Rockstar Games and American History

For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book of...

ROUTLEDGE ENCYCLOPEDIA OF INTERPRETING STUDIES
  • Language: en
  • Pages: 583

ROUTLEDGE ENCYCLOPEDIA OF INTERPRETING STUDIES

  • Type: Book
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  • Published: 2015-09-25
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  • Publisher: Routledge

The Routledge Encyclopedia of Interpreting Studies is the authoritative reference for anyone with an academic or professional interest in interpreting. Drawing on the expertise of an international team of specialist contributors, this single-volume reference presents the state of the art in interpreting studies in a much more fine-grained matrix of entries than has ever been seen before. For the first time all key issues and concepts in interpreting studies are brought together and covered systematically and in a structured and accessible format. With all entries alphabetically arranged, extensively cross-referenced and including suggestions for further reading, this text combines clarity with scholarly accuracy and depth, defining and discussing key terms in context to ensure maximum understanding and ease of use. Practical and unique, this Encyclopedia of Interpreting Studies presents a genuinely comprehensive overview of the fast growing and increasingly diverse field of interpreting studies.

Multi-Disciplinary Approaches to Romany Studies
  • Language: en
  • Pages: 308

Multi-Disciplinary Approaches to Romany Studies

A collection of essays on a wide range of aspects of the Roma communities, cultures, social and political conditions across Europe. The scholarly field of Romany studies is trapped by the history of Roma in a unique and peculiar position in Europe. The investigation of Roma was in the past marginal to academic concerns because most of its practitioners were amateur folklorists interested in treating the Roma as paragons of a lost world and not as citizens of modern nation-states. Today the field is hemmed in by two different power fields: the emotionally understandable, though intellectually debilitating, concern to turn the plight of the Roma into a matter of human rights and the difficulty...

Red Dead Redemption
  • Language: en
  • Pages: 240

Red Dead Redemption

While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games’ Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red De...

Toddler Hunting and Other Stories
  • Language: en
  • Pages: 258

Toddler Hunting and Other Stories

  • Type: Book
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  • Published: 2021-04-29
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  • Publisher: Hachette UK

An immeasurably influential female voice in post-war Japanese literature, Kono writes with a strange and disorienting beauty: her tales are marked by disquieting scenes, her characters all teetering on the brink of self-destruction. In the famous title story, the protagonist loathes young girls but compulsively buys expensive clothes for little boys so that she can watch them dress and undress. Taeko Kono's detached gaze at these events is transfixing: What are we hunting for? And why? Kono rarely gives the reader straightforward answers, rather reflecting, subverting and examining their expectations, both of what women are capable of, and of the narrative form itself.