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Assessment in Game-Based Learning
  • Language: en
  • Pages: 476

Assessment in Game-Based Learning

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

Reshaping Learning
  • Language: en
  • Pages: 450

Reshaping Learning

This edited volume with selected papers from extinguished experts and professors in the field of learning technology and the related fields who are far-sighted and have his/her own innovative thoughts on the development of learning technology. This book will addresses the main issues concerned with the trend and future development of learning processes, innovative pedagogies changes, effects of new technologies on education, future learning content. Learning technology has been affected by advances in technology development and changes in the field of education. Nowadays we cannot afford to sense the changes and then make adaption to it. What we should do is to predict the changes and make positive and active reactions to help the trend go smoothly and in a more beneficial way. This book aims to gather the newest ideas on the frontiers and future development of learning education from the aspects of learning, pedagogies, and technologies in learning in order to draw a picture of learning education in the near future. ​

Intelligent Learning Infrastructure for Knowledge Intensive Organizations
  • Language: en
  • Pages: 432

Intelligent Learning Infrastructure for Knowledge Intensive Organizations

  • Type: Book
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  • Published: 2006-01-01
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  • Publisher: IGI Global

Discusses the convergence of knowledge and learning management and provides state-of-the art knowledge with a semantic web perspective.

Multiple Perspectives on Problem Solving and Learning in the Digital Age
  • Language: en
  • Pages: 397

Multiple Perspectives on Problem Solving and Learning in the Digital Age

This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2009 (http://www.celda-conf.org/) addresses the main issues concerned with problem solving, evolving learning processes, innovative pedagogies, and technology-based educational applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems. These developments have created both opportunities and areas of serious concerns. This volume aims to cover both technological as well as pedagogical issues related to these developments.

Mismanagement, “Jumpers,” and Morality
  • Language: en
  • Pages: 249

Mismanagement, “Jumpers,” and Morality

Executives’ morality and ethics became major research topics following recent business scandals, but the research missed a major explanation of executives’ immorality: career advancement by "jumping" between firms that causes ignorance of job-pertinent tacit local knowledge, tempting "jumpers" to covertly conceal this ignorance. Generating distrust and ignorance cycles and mismanagement, this choice bars performance-based career advancement and encourages immoral careerism, advancing by immoral subterfuges. Such careerism is a known managerial malady, but explaining its emergence proved challenging as managerial ignorance is covertly concealed as a dark secret on organizations’ dark si...

Gamification in Education and Business
  • Language: en
  • Pages: 710

Gamification in Education and Business

  • Type: Book
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  • Published: 2014-11-22
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  • Publisher: Springer

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of pract...

Knowledge Games
  • Language: en
  • Pages: 281

Knowledge Games

  • Type: Book
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  • Published: 2016-06-15
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  • Publisher: JHU Press

Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze bre...

Innovative Mobile Learning: Techniques and Technologies
  • Language: en
  • Pages: 434

Innovative Mobile Learning: Techniques and Technologies

  • Type: Book
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  • Published: 2008-10-31
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  • Publisher: IGI Global

"This book includes the challenges and practical experience of the design of M-Learning environments, covering current developments in M-learning experiences in both academia and industry"--Provided by publisher.

The Effects of Gamification on Motivation and Performance
  • Language: en
  • Pages: 195

The Effects of Gamification on Motivation and Performance

In this book, Anna Faust examines the effects of gamification as a non-monetary incentive scheme on motivation and performance. A primary concern of managerial accounting are systems and practices that increase motivation, effort, and performance. However, in the field of management accounting and management control, previous research has focused on the effects of monetary incentives at the expense of non-monetary incentives. Gamification, as a non-monetary incentive scheme, has received little to no attention so far in the field of management accounting and management control. To address this gap, the author conducts three studies to investigate the influence of gamification on motivation and performance. Overall, this book offers new insights into the complexity of gamification as an incentive scheme.

Handbook of Research on Educational Communications and Technology
  • Language: en
  • Pages: 1005

Handbook of Research on Educational Communications and Technology

The 4th edition of the Handbook of Research on Educational Communications and Technology expands upon the previous 3 versions, providing a comprehensive update on research pertaining to new and emerging educational technologies. Chapters that are no longer pertinent have been eliminated in this edition, with most chapters being completely rewritten, expanded, and updated Additionally, new chapters pertaining to research methodologies in educational technology have been added due to expressed reader interest. Each chapter now contains an extensive literature review, documenting and explaining the most recent, outstanding research, including major findings and methodologies employed. The Handbook authors continue to be international leaders in their respective fields; the list is cross disciplinary by design and great effort was taken to invite authors outside of the traditional instructional design and technology community.