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In this landmark book, Scott Page redefines the way we understand ourselves in relation to one another. The Difference is about how we think in groups--and how our collective wisdom exceeds the sum of its parts. Why can teams of people find better solutions than brilliant individuals working alone? And why are the best group decisions and predictions those that draw upon the very qualities that make each of us unique? The answers lie in diversity--not what we look like outside, but what we look like within, our distinct tools and abilities. The Difference reveals that progress and innovation may depend less on lone thinkers with enormous IQs than on diverse people working together and capita...
This book answers such questions as: Why do Bible versions differ? Why does the same verse read differently in different versions? Why do some versions contain words, phrases, and even entire verses that other versions omit? Which Bible versions are most reliable? This book contains extensive discussions on why the author believes either a literal or a formal equivalence ("word-for-word") translation principle is the best method to use for translating the Bible. These principles of translating are contrasted with the dynamic equivalence ("phrase for phrase") and paraphrase methods seen in many modern Bible versions. This book includes detailed discussions on why the author believes the Majority Text is the most accurate of the three Greek texts used in Bible translation. This book also contains an extended section critiquing the claims of "KJV-onlyists." In addressing these various issues, Differences Between Bible Versions compares forty different versions of the Bible.
In recent years, the study of difference equations has acquired a new significance, due in large part to their use in the formulation and analysis of discrete-time systems, the numerical integration of differential equations by finite-difference schemes, and the study of deterministic chaos. The second edition of Difference Equations: Theory and Applications provides a thorough listing of all major theorems along with proofs. The text treats the case of first-order difference equations in detail, using both analytical and geometrical methods. Both ordinary and partial difference equations are considered, along with a variety of special nonlinear forms for which exact solutions can be determi...
This IBM Redbooks publication focuses on the differences introduced in AIX 5L Version 5.3 when compared to AIX 5L Version 5.2. It is intended to help system administrators, developers, and users understand these enhancements and evaluate potential benefits in their own environments. AIX 5L Version 5.3 introduces many new features, including NFS Version 4 and Advanced Accounting, and exploits the advanced capabilities of POWER5 equipped severs, such as Virtual SCSI, Virtual Ethernet SMT, Micro-Partitioning, and others. There are many other enhancements available with AIX 5L Version 5.3, and you can explore them in this book. For customers who are not familiar with the enhancements of AIX 5L through Version 5.2, a companion publication, AIX 5L Differences Guide Version 5.2 Edition, SG24-5765 is available.
The updated, straight-talking and accessible guide is ideal for teachers, teaching assistants, SENCOs, senior leadership and even home schooling parents who want to know more about supporting students with Learning Differences. Highlighting some of the more commonly encountered Specific Learning Differences (SpLD's), expert Diana Hudson concisely describes the signs of those that are most commonly encountered in the classroom. Covering: dyslexia, dyspraxia, dyscalculia, dysgraphia, autism spectrum condition, ADHD, OCD and featuring brand new chapters on Pathological Demand Avoidance (PDA), Sensory Processing Disorder (SPD) and tics and Tourette Syndrome, this book covers all the information ...
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.