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What distinguishes an adventure novel from a historical novel? Can the same text belong to several genres? More to one than to another? Have some existing genres been overlooked? To answer these and similar questions, José Calvo Tello combines methods from Linguistics (lexicography), Literary Studies (genre theory), and Computer Science (machine learning, natural language processing). Located in the interdisciplinary field of Digital Humanities, this study analyzes a newly developed corpus of 358 Spanish novels of the silver age (1880-1939), which includes authors like Baroja, Pardo Bazán, or Valle-Inclán. Calvo Tello's key result is a graph-based model of literary genre that reconciles recent theoretical approaches.
Includes entries for maps and atlases.
This volume contains a selection of papers on the most up-to-date experiences in the field of computers and education. It includes most relevant case studies and novel research results addressing technical and methodological aspects of computers and educations. It is relevant to researchers, practitioners, teaching staff and developers working in e-learning, computer-based education, educational software, distributed learning, lifelong learning, and open and distance learning.