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Longitudinal studies have traditionally been seen as too cumbersome and labor-intensive to be of much use in research on Human-Computer Interaction (HCI). However, recent trends in market, legislation, and the research questions we address, have highlighted the importance of studying prolonged use, while technology itself has made longitudinal research more accessible to researchers across different application domains. Aimed as an educational resource for graduate students and researchers in HCI, this book brings together a collection of chapters, addressing theoretical and methodological considerations, and presenting case studies of longitudinal HCI research. Among others, the authors: di...
The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The fourth volume includes 27 regular papers organized in topical sections on usable privacy and security, user experience, user modelling, visualization, and Web interaction, 5 demo papers, 17 doctoral consortium papers, 4 industrial papers, 54 interactive posters, 5 organization overviews, 2 panels, 3 contributions on special interest groups, 11 tutorials, and 16 workshop papers.
This book constitutes the refereed proceedings of the 3rd International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019, held in Braga, Portugal, in October 2019. The 11 full and 2 short papers focus on emerging technologies for education, entertainment, well-being, creativity, arts and business development. In addition, it aims at promoting new venture creation opportunities that emerge from these innovations, as well as innovation methods that target these core subjects.
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Documentation as Art presents documentation as an expanded practice that is radically changing the ways in which to look at, participate in, and generate art. Bringing together expertise from different disciplines, the book provides an in-depth investigation of the development of documentation as a set of production, circulation, and preservation strategies. Illustrating how these are often led by artists, audiences, and museums, the contributions offer new insights into digital art and its history, curation, and preservation, through documentation. Considering documentation as the main method of preserving these art forms, the book analyses how it can address the inherent challenges of capt...
The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; c...
"The Oxford Handbook of Digital Ethics is a lively and authoritative guide to ethical issues related to digital technologies, with a special emphasis on AI. Philosophers with a wide range of expertise cover thirty-seven topics: from the right to have access to internet, to trolling and online shaming, speech on social media, fake news, sex robots and dating online, persuasive technology, value alignment, algorithmic bias, predictive policing, price discrimination online, medical AI, privacy and surveillance, automating democracy, the future of work, and AI and existential risk, among others. Each chapter gives a rigorous map of the ethical terrain, engaging critically with the most notable work in the area, and pointing directions for future research"--
This PhD thesis aims to advance objective assessments of anxiety to address the drawbacks of current clinical assessments. It uses multiple methods, including semi-structured interviews, lab-based data collection, signal analysis techniques, and multimodal-multisensor analytics. In total, 147 subjects participated in qualitative and quantitative data collection studies. Its results detected high-anxious vs. low-anxious individuals, conceptualized four anxiety phases, and detected all those phases in 65% of high-anxious individuals by fusing three physiological and behavioral features; a 30% improvement compared to the best unimodal feature. Overall, this thesis is a fundamental contribution toward the long-term aims of minimizing the burden of anxiety disorders. Full content at: https://doi.org/10.26180/19728097.v1
Netflix’s Speculative Fictions: Financializing Platform Television argues that Netflix’s scaled expansion has hinged upon its ability not only to create, but more importantly to communicate, new forms and flows of potential value in platform capitalism, wherein capital is mobilized not only from direct revenue streams but also the new value assigned to inputs and investments of data, debt, attention, behavior, taste, time, sociality, and speculation. To interpret and critique these new communications and projections of value, Colin Jon Mark Crawford performs a discursive analysis of the platform television industry leader Netflix and its ‘investor lore’: the multi-sited narrative of ...
This book constitutes the refereed proceedings of the Second International Joint Conference on Ambient Intelligence, AmI 2011, held in Amsterdam, The Netherlands, in November 2011. The 58 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as haptic interfaces, smart sensing, smart environments, novel interaction technologies, affecting human behaviour, privacy and trust, landscape and ambient assisted living.