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Gamers Unite!
  • Language: en
  • Pages: 34

Gamers Unite!

  • Type: Book
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  • Published: 2010
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  • Publisher: Capstone

Traces the origins of video games and discusses the different types of games, such issues as violence and age appropriateness, and their impact on society.

Esports Revolution
  • Language: en
  • Pages: 33

Esports Revolution

Ever since people have played video games, there has been competition. Today Esports is an intense matchup. Teams and athletes from all over the world competing for prize money while audiences watch and cheer. Find out what else makes this sport such a success.

The History of Gaming
  • Language: en

The History of Gaming

  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

In the 1970s Atari became the leader in home video gaming with the Atari 2600. But were they the first? And how did it evolve into the revolutionary games and systems of today? The answers to these questions and more are just a few pages away.

Game Changers
  • Language: en

Game Changers

An A to Z of video games - 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design. An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand picked by a panel of indust...

The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition
  • Language: en
  • Pages: 257

The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition

THE REVOLUTION WILL BE GAMIFIED MASTER THE GAMIFIED STRATEGIES THAT WILL TRANSFORM YOUR BUSINESS--OR BE LEFT BEHIND Gamification: It's the hottest new strategy in business, and for good reason--it's helping leading companies create unprecedented engagement with customers and employees. Gamification uses the latest innovations from game design, loyalty programs, and behavioral economics to help you cut through the noise and transform your organization into a lean, mean machine ready to fight the battle for user attention and loyalty. With The Gamification Revolution you'll learn how top companies: Recruit and retain the best talent from the gamer generation and beyond Train employees and driv...

The Comic Book Story of Video Games
  • Language: en
  • Pages: 192

The Comic Book Story of Video Games

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Video Games Are Good For You!
  • Language: en
  • Pages: 33

Video Games Are Good For You!

  • Type: Book
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  • Published: 2020-12-10
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  • Publisher: Raintree

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A Casual Revolution
  • Language: en
  • Pages: 261

A Casual Revolution

  • Type: Book
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  • Published: 2012-02-10
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  • Publisher: MIT Press

How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes th...

Break Out
  • Language: en
  • Pages: 255

Break Out

"Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. Long before video games became a multi-billion-dollar industry, a small group of hackers created the Apple II, a PC that contained less memory than the average size of a Microsoft Word document and turned heads by outputting graphics in color. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia s trap-filled labyrinth, Break Out recounts the making of some of the Apple II s most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them."--Page 4 of cover.

GAME Revolution
  • Language: en

GAME Revolution

  • Type: Book
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  • Published: 2014
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  • Publisher: Unknown

[ANGLÈS] The project is built around Mobile Games. The core part of the project is the implementation of a Game APP, created with the knowledge. The name of the game is Guess The Year, and it is about a quiz in which you have to guess the year of some historical facts. It has some interesting game elements implemented, such as points, time, and a progress bar with your result. In this document you will first find an overview explanation of what games are and how to design one of them. Additionally, an extensive investigation of the current status of mobile games market will be included. This information will be later used to build the APP. Moreover, you will be able to see the process of creating the app. Since the idea of the game was generated until the testing was done, going through the app specification, its design and its implementation. Then, it will be shown how the marketing strategy was set. To conclude, the results it got in Google Play will be analyzed.