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This fascinating, colourful book offers in-depth insights and first-hand working experiences in the production of art works, using simple computational models with rich morphological behaviour, at the edge of mathematics, computer science, physics and biology. It organically combines ground breaking scientific discoveries in the theory of computation and complex systems with artistic representations of the research results. In this appealing book mathematicians, computer scientists, physicists, and engineers brought together marvelous and esoteric patterns generated by cellular automata, which are arrays of simple machines with complex behavior. Configurations produced by cellular automata u...
This book brings together the impact of Prof. John Horton Conway, the playful and legendary mathematician's wide range of contributions in science which includes research areas—Game of Life in cellular automata, theory of finite groups, knot theory, number theory, combinatorial game theory, and coding theory. It contains transcripts where some eminent scientists have shared their first-hand experience of interacting with Conway, as well as some invited research articles from the experts focusing on Game of Life, cellular automata, and the diverse research directions that started with Conway's Game of Life. The book paints a portrait of Conway's research life and philosophical direction in mathematics and is of interest to whoever wants to explore his contribution to the history and philosophy of mathematics and computer science. It is designed as a small tribute to Prof. Conway whom we lost on April 11, 2020.
In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected ...
EXPLORING DISCRETE DYNAMICS is a comprehensive guide to studying cellular automata and discrete dynamical networks with the classic software Discrete Dynamics Laboratory (DDLab). These collective networks are at the core of complexity and emergent self-organisation. With interactive graphics, DDLab is able to explore an huge diversity of behaviour -- mostly terra incognita -- space-time patters, but also basins of attraction, mathematical objects representing the convergent flow in state-space. Applications range within physics, mathematics, biology, cognition, society, economics and computation, and more specifically in neural and genetic networks, artificial life, and a theory of memory.
Evolutionary algorithms constitute a class of well-known algorithms, which are designed based on the Darwinian theory of evolution and Mendelian theory of heritage. They are partly based on random and partly based on deterministic principles. Due to this nature, it is challenging to predict and control its performance in solving complex nonlinear problems. Recently, the study of evolutionary dynamics is focused not only on the traditional investigations but also on the understanding and analyzing new principles, with the intention of controlling and utilizing their properties and performances toward more effective real-world applications. In this book, based on many years of intensive resear...
Actin, a fundamental building block of intracellular cytoskeletal filaments, holds immense potential as a platform for information processing. In this groundbreaking book, the authors establish a solid theoretical and modelling foundation for the future experimental prototyping of actin-based cytoskeleton computers in laboratory settings.By delving into the mechanisms of signal propagation and perturbations on actin filaments, the authors uncover the underlying principles of information processing at the sub-cellular level. Through their innovative insights, novel principles for information processing emerge, potentially revolutionising the field of future and emergent information technologies and computational biology.The book's theoretical and modelling framework serves as a crucial stepping stone towards the experimental realisation of actin-based cytoskeleton computers. Bridging the gap between theory and practice, researchers and scientists can leverage this knowledge to conduct experiments, validate hypotheses, and explore the practical implications of actin-based computing systems.
Slime mould Physarum polycephalum is a monstrous single cell well known for its task-solving abilities OCo solves computational geometry and logical problems, navigates robots and generates music.The slime mould could also build motorways, highways and expressways. It is used to analyse transport networks of Africa, Australia, Belgium, Brazil, Canada, China, Germany, Iberia, Italy, Malaysia, Mexico, The Netherlands, UK and USA. The largest cities are represented by oat flakes and the slime mould is inoculated in a capital. When all oat flakes are covered by the slime mould, the structure of the protoplasmic networks formed are analyzed. In the laboratory experiments and theoretical analyses,...
The question arises whether logic was given to us by God or whether it is the result of human evolution. I believe that at least the modus ponens rule ( A and if A then B implies B) is inherent in humans, but probably many other modern systems (e.g., resource logic, non - monotonic logic etc.) are the result of humans adapating to the environment. It is therefore of interest to study and compare the way logic is used in ancient cultures as well as the way logic is going to be used in our 21st century. This welcome book studies and compares the way formation of logic in three cultures: Ancient Greek (4th century B.C.), Judaic (1st century B.C. – 1st century A.D.) and Indo-Buddhist (2nd cent...
The 9th International Conference on Unconventional Computation, UC 2010, was organized under the auspices of EATCS and Academia Europaea, by the University of Tokyo (Tokyo, Japan), and the Center for Discrete Mathematics and Theoretical Computer Science (Auckland, New Zealand). It was held in Tokyoduring June 21–25,2010(seehttp://arn.local.frs.riken.jp/UC10/). The venue was the Sanjo (Hilltop) Conference Hall at Hongo Campus of the University of Tokyo. Hongo Campus was formerly the residence of the Maeda family, one of the richest feudal lords in the Edo period of Japan. The Japanese garden in the residence is partially preserved, including the pond and the hill on which the conference hal...