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The Secret at Greenrock si the first in a series of adventures that take place on a continent known as Myrra. Each of the adventures is designed to be played either individually or as part of an on-going campaign. Tough the adventure is designed for Levels 5 through 7, modifications can be made ot allow lower- or higher-level heroes to participate.
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The Red Star took the comic world by storm, with its innovative storyline and gorgeous computer-generated art. Green Ronin brings this award-winning world to the d20 roleplaying System with The Red Star Campaign Setting. The epic mythology of the Soviet Union comes to life in a combination of science fiction and sorcery. While the workers and peasants of the U.R.R.S suffer under the rule of a murderous sorcerer of incredible power, the Heroes of the Red Star struggle to rekindle the true spirit of the Revolution and to save the very souls of their people. Comic fans will thrill to the world and character details revealed, and the lavish use of Christian Gossett's inspiring art.
Sidewinder: Recoiled is the ENnie Award winning d20 game of the Wild West by Dog House Rules. Capture the cinematic action and adventure of your favorite western movies, novels, and TV shows using this complete set of rules. Create courageous gunslingers, low-down rustlers, or high stakes gamblers and test your mettle out on the frontier. Sidewinder: Recoiled takes the d20 Modern rules and customizes them for Wild West action. This rulebook contains everything you need for active gameplay, including: Complete basic classes, skills, and feats. Weapons and equipment for the real Wild West, from tomahawks and dynamite to Colt Peacemakers and Winchester rifles. 19 new advanced classes, like boun...
The Black Company Campaign SettingA Mythic Vistas Campaign Setting for the d20 SystemWritten by Robert J Schwalb and Owen KC StephensCover by Wayne Reynolds320 page hardbackMSRP: $44.95GRR1409ISBN: 1-932442-38-3In 1984, Glen Cook introduced the world to the Black Company. Readers followed the Company's service to the Lady, watched as they battled the Dominator, and traveled with them to find their origins in fabled Khatovar. Now, 20 years later, the world of the Black Company is finally yours to explore in this campaign setting for the popular d20 System.The Black Company Campaign Setting is suitable for games set in any era in the novels, during either the Books of the North or the Books of...
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Action! Science! Robots! Punching! More Science! Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible. The Atomic Robo RPG brings you the most explosive Fate Core system experience yet. This is action science like you've never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an action scientist or immortal robot, super-spy or pulp adventurer - or something stranger still from the hidden corners of super-science! Hop into your Tesladyne jet and travel the globe in one time period, or battle across the decades as a cast of scientifical- ly talented adventurers. Face down demented dinosaurs, rogue government agents, and stolen Tesla-powered technologies! Remain Calm. Trust in Science. Grab your gear and get ready for full-contact, high-octane, explosive hypothesis testing in the Atomic Robo RPG!
Graverobbing was a dark but profitable industry in pre-Victorian Scotland – criminals, gravediggers and middle-class medical students alike abstracted newly-buried corpses to send to the anatomy schools. Only after the trials of the infamous murderers Burke and Hare and the passing of the Anatomy Act of 1832 did the grisly trade end. From burial grounds in the heart of Glasgow, Dundee and Edinburgh to quiet country graveyards in the Scottish Borders and Aberdeenshire, this book takes you to every cemetery ever raided, and reveals where you can find extant pieces of anti-resurrectionist graveyard furniture, from mortsafes, coffin cages and underground vaults to watchtowers and morthouses. Richly illustrated, filled with hundreds of stories of 'reanimated' corpses, daring thefts, black-hearted murders and children sold to the slaughter by their own mothers, and with Robert Louis Stevenson's classic short story The Body Snatcher at the end, this macabre guide will delight everyone who loves Scotland's dark past.