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A Journey Through Cultures
  • Language: en
  • Pages: 141

A Journey Through Cultures

A Journey Through Cultures addresses one of the hottest topics in contemporary HCI: cultural diversity amongst users. For a number of years the HCI community has been investigating alternatives to enhance the design of cross-cultural systems. Most contributions to date have followed either a ‘design for each’ or a ‘design for all’ strategy. A Journey Through Cultures takes a very different approach. Proponents of CVM – the Cultural Viewpoint Metaphors perspective – the authors invite HCI practitioners to think of how to expose and communicate the idea of cultural diversity. A detailed case study is included which assesses the metaphors’ potential in cross-cultural design and evaluation. The results show that cultural viewpoint metaphors have strong epistemic power, leveraged by a combination of theoretic foundations coming from Anthropology, Semiotics and the authors’ own work in HCI and Semiotic Engineering. Luciana Salgado, Carla Leitão and Clarisse de Souza are members of SERG, the Semiotic Engineering Research Group at the Departamento de Informática of Rio de Janeiro's Pontifical Catholic University (PUC-Rio).

Creativity and Rationale
  • Language: en
  • Pages: 453

Creativity and Rationale

Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interdependent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated. These characteristics are what design rationale is about. But at the same time designs always provoke experiences and insights. They open up possibilities, raise questions, and engage human sense making. Design is always about creativity. Creativity and Rationale: Enhancing Human Experience by Design comprises 19 complementary chapters by leading experts in the areas of human-computer interaction design, sociotechnical systems design, requirements engineering, information systems, and artificial intelligence. Researchers, research students and practitioners in human-computer interaction and software design will find this state of the art volume invaluable.

SemProM
  • Language: en
  • Pages: 394

SemProM

The development of low-cost, compact digital storage, sensors and radio modules allows us to embed digital memories into products to record key events. Such computationally enhanced products can perceive and control their environment, analyze their observations, and communicate with other smart objects and human users. Digital product memories (DPMs) will play a key role in the upcoming fourth industrial revolution based on cyber-physical production systems, resulting in improvements in traceability and quality assurance, more efficient and flexible production, logistics, customization, and recycling, and better information for the consumer. SemProM was a major industrial and academic resear...

Human-Computer Interaction: Design and Development Approaches
  • Language: en
  • Pages: 736

Human-Computer Interaction: Design and Development Approaches

This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this first volume are organized in topical sections on HCI design, model-based and patterns-based design and development, cognitive, psychological and behavioural issues in HCI, development methods, algorithms, tools and environments, and image processing and retrieval in HCI.

Doing Design Ethnography
  • Language: en
  • Pages: 207

Doing Design Ethnography

Ethnography is now a fundamental feature of design practice, taught in universities worldwide and practiced widely in commerce. Despite its rise to prominence a great many competing perspectives exist and there are few practical texts to support the development of competence. Doing Design Ethnography elaborates the ethnomethodological perspective on ethnography, a distinctive approach that provides canonical 'studies of work' in and for design. It provides an extensive treatment of the approach, with a particular slant on providing a pedagogical text that will support the development of competence for students, career researchers and design practitioners. It is organised around a complementary series of self-contained chapters, each of which address key features of doing the job of ethnography for purposes of system design. The book will be of broad appeal to students and practitioners in HCI, CSCW and software engineering, providing valuable insights as to how to conduct ethnography and relate it to design.

Digital Legacy and Interaction
  • Language: en
  • Pages: 154

Digital Legacy and Interaction

The views of leading researchers on the emerging topic of post-mortem digital legacy and posthumous interaction are explored in this book which combines the technical, cultural and legal aspects associated with this new branch of HCI. The technical aspects of emerging technologies, both for the web and mobile platforms, are analysed and useful information is provided for system development, requirements engineering, and data management and storage. The authors address the cultural aspects of virtual identity, ethical problems, cross-culture differences regarding memories and death, bereavement, taboos and beliefs, and the visual/verbal representations of death. The legal aspects covered incl...

Personality Capture and Emulation
  • Language: en
  • Pages: 215

Personality Capture and Emulation

Personality Capture and Emulation is the gateway to an amazing future that actually may be achieved, enabling the preservation and simulation of human personalities at progressively higher levels of fidelity. This challenge is no longer the province merely of uninhibited visionaries, but has become a solid field of research, drawing upon a wide range of information technologies in human-centered computing and cyber-human systems. Even at modest levels of accomplishment, research in this emerging area requires convergence of cognitive, social, and cultural sciences, in cooperation with information engineering and artificial intelligence, thus stimulating new multidisciplinary perspectives. Th...

Understanding Learning in Virtual Worlds
  • Language: en
  • Pages: 198

Understanding Learning in Virtual Worlds

Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virt...

Geocomputation, Sustainability and Environmental Planning
  • Language: en
  • Pages: 272

Geocomputation, Sustainability and Environmental Planning

The experience developed by Ian McHarg represents the first attempt to base environmental planning on more objective methods. In particular, he supposed that the real world can be considered as a layer cake and each layer represents a sectoral analysis. This metaphor represents the fundamental of overlay mapping. At the beginning, these principles have been applied only by hand, just considering the degree of darkness, produced by layer transparency, as a negative impact. In the following years, this craftmade approach, has been adopted for data organization in Geographical Information Systems producing analyses with a high level of quality and rigour. Nowadays, great part of studies in envi...

Knowledge-Based and Intelligent Information and Engineering Systems, Part IV
  • Language: en
  • Pages: 492

Knowledge-Based and Intelligent Information and Engineering Systems, Part IV

  • Type: Book
  • -
  • Published: 2011-09-15
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  • Publisher: Springer

The four-volume set LNAI 6881-LNAI 6884 constitutes the refereed proceedings of the 15th International Conference on Knowledge-Based Intelligent Information and Engineering Systems, KES 2011, held in Kaiserslautern, Germany, in September 2011. Part 4: The total of 244 high-quality papers presented were carefully reviewed and selected from numerous submissions. The 46 papers of Part 4 are organized in topical sections on human activity support in knowledge society, knowledge-based interface systems, model-based computing for innovative engineering, document analysis and knowledge science, immunity-based systems, natural language visualisation advances in theory and application of hybrid intelligent systems.