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Italy in the Era of the Great War
  • Language: en
  • Pages: 419

Italy in the Era of the Great War

  • Type: Book
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  • Published: 2018-04-10
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  • Publisher: BRILL

In Italy in the Era of the Great War, Vanda Wilcox brings together nineteen Italian and international scholars to analyse the political, military, social and cultural history of Italy in the country’s decade of conflict from 1911 to 1922. Starting with the invasion of Libya in 1911 and concluding with the rise of post-war social and political unrest, the volume traces domestic and foreign policy, the economics of the war effort, the history of military innovation, and social changes including the war’s impact on religion and women, along with major cultural and artistic developments of the period. Each chapter provides a concise and effective overview of the field as it currently stands as well as introducing readers to the latest research. Contributors are Giulia Albanese, Claudia Baldoli, Allison Scardino Belzer, Francesco Caccamo, Filippo Cappellano, Selena Daly, Fabio Degli Esposti, Spencer Di Scala, Douglas J. Forsyth, Irene Guerrini, Oliver Janz, Irene Lottini, Stefano Marcuzzi, Valerie McGuire, Marco Pluviano, Paul O’Brien, Carlo Stiaccini, Andrea Ungari, and Bruce Vandervort. See inside the book.

Theorizing Art Cinemas
  • Language: en
  • Pages: 310

Theorizing Art Cinemas

The term “art cinema” has been applied to many cinematic projects, including the film d’art movement, the postwar avant-gardes, various Asian new waves, the New Hollywood, and American indie films, but until now no one has actually defined what “art cinema” is. Turning the traditional, highbrow notion of art cinema on its head, Theorizing Art Cinemas takes a flexible, inclusive approach that views art cinema as a predictable way of valuing movies as “art” movies—an activity that has occurred across film history and across film subcultures—rather than as a traditional genre in the sense of a distinct set of forms or a closed historical period or movement. David Andrews opens...

Italy and the Cultural Politics of World War I
  • Language: en
  • Pages: 183

Italy and the Cultural Politics of World War I

Italy and the Cultural Politics of World War I dialogues with the variety of texts recently published to commemorate the Great War. It explores Italian socialist pacifism, the role of women during the conflict and a dominant cultural movement, Futurism, whose leader, Filippo Tommaso Marinetti, glorified war and enlisted in the fight. Other soldiers created documents about the war that differ from the heroic and virile endeavor that Marinetti placed at the center of his works on war. Italy and the Cultural Politics of World War I pays attention to the representations of the soldiers through an analysis of their letters, dominated by descriptions of the terrible hunger they suffered. In contra...

Emir Kusturica
  • Language: it
  • Pages: 169

Emir Kusturica

None

Shaping the Past
  • Language: en
  • Pages: 241

Shaping the Past

Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the values and frameworks that shape the past in this popular media.

The Cinema of Franceso Rosi
  • Language: en
  • Pages: 369

The Cinema of Franceso Rosi

"Francesco Rosi (1922-2015) occupies a unique place in postwar Italian, indeed postwar world cinema. His films show a consistent formal balance while representing historical events as social emblems that examine, shape, and reflect the national identity. This important body of work, which has made a vital mark on the works of directors like Martin Scorsese remains to be examined for the English-speaking audience. This study addresses Rosi's films as mosaics fashioned out of "clips" collected from the various stages of production, most specifically from the director's own archival materials. My approach situates each film in its artistic and cultural context, but also attends to the specific forms and ethical commitment that characterize each film"--

Descended from Hercules
  • Language: en
  • Pages: 227

Descended from Hercules

Muscles, six-pack abs, skin, and sweat fill the screen in the tawdry and tantalizing peplum films associated with epic Italian cinema of the 1950s and 1960s. Using techniques like slow motion and stopped time, these films instill the hero's vitality with timeless admiration and immerse the hero's body in a world that is lavishly eroticized but without sexual desire. These "sword and sandal" films represent a century-long cinematic biopolitical intervention that offers the spectator an imagined form of the male body—one free of illness, degeneracy, and the burdens of poverty—that defends goodness with brute strength and perseverance, and serves as a model of ideal citizenry. Robert A. Rushing traces these epic heroes from Maciste in Cabiria in the early silent era to contemporary transnational figures like Arnold Schwarzenegger in Conan the Barbarian, and to films such as Zach Snyder's 300. Rushing explores how the very tactile modes of representation cement the genre's ideological grip on the viewer.

Heritage, Memory and Identity in Postcolonial Board Games
  • Language: en
  • Pages: 137

Heritage, Memory and Identity in Postcolonial Board Games

Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond. Drawing on a range of international contributions, examples and case studies, this book shows how colonialism-themed games work as representations of the past that are influenced by existing heritage narratives and discourses. It also considers the implications of using colonial histories in games and its impact on its audience, the games’ players. Heritage, Memory and Identity in Postcolonial Board Games will be relevant to scholars and postgraduate students in the fields of game studies, game design or development, heritage studies, postcolonial criticism, media studies, and history. It will also be beneficial to practicing game developers.

La Valle Dell'Eden
  • Language: en
  • Pages: 160

La Valle Dell'Eden

  • Type: Book
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  • Published: 2013
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  • Publisher: Unknown

None

Brazil, the United States, and the Good Neighbor Policy
  • Language: en
  • Pages: 271

Brazil, the United States, and the Good Neighbor Policy

In Brazil, the United States, and the Good Neighbor Policy: The Triumph of Persuasion during World War II, Alexandre Busko Valim studies the use of cinema in Brazil as an instrument of political persuasion by the United States during the period of the so-called Good Neighbor policy during World War II by examining extensive documentation found in the National Archives in College Park, Maryland. In doing so, Valim demonstrates the modus operandi of media imperialism: its mapping strategies and control of the market, its actions, and its objectives of domination. When thinking about the place of images as a means of convincing and imposing an ideological project, the author notes the methods necessary to examine this relationship between art and politics, a problem that is central in the contemporary world. Scholars of Latin American Studies, international relations, history, political science, and media studies will find this book particularly useful.