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This book results from the workshop on Supervised and Unsupervised Ensemble Methods and their Applications (briefly, SUEMA) in June 2007 in Girona, Spain. This workshop was held alongside the 3rd Iberian Conference on Pattern Recognition and Image Analysis.
This book constitutes the thoroughly refereed postproceedings of the 16th Italian Workshop on Neural Nets, WIRN 2005, as well as the satellite International Workshop on Natural and Artificial Immune Systems, NAIS 2005, held in Vietri sul Mare, Italy in June 2005. The 41 revised papers presented together with a lecture by the winner of the Premio Caianiello award were carefully reviewed and improved during two rounds of selection and refereeing.
Early Modern Italy is a fascinating survey of society in Italy from the fifteenth to the eighteenth centuries - the Renaissance to the Enlightenment. Covering the whole of the Peninsula from the Venetian Republic, to Florence, through to Naples it shows how the huge economic, cultural and social divides of the period still affect the stability of present day united Italy. This is an essential guide to one of the most vibrant yet tempestuous periods of Italian history.
There is a lot one could say about animation in Europe, but above all, there is no consistent European animation. It is as disparate as the various countries involved. Audiences will certainly recognize American or Japanese animation, but in Europe, it can range from Czech, Polish, and Hungarian to Greek, Italian, Spanish, Portuguese, French, and British. Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20 European countries. It features numerous interviews with artists and producers, including rare documents and firsthand accounts that illustrate the rich history of animation in Europe. Additional features include • An extensive chronology with key events in European animation • A Who’s Who of producers, directors, writers, and animators working in Europe • An examination of the origin of European animation and its influence Animation in Europe is the first book devoted entirely to this topic and, therefore, will be of value for animation buffs as well as practitioners and researchers.
The two volume set LNCS 9043 and 9044 constitutes the refereed proceedings of the Third International Conference on Bioinformatics and Biomedical Engineering, IWBBIO 2015, held in Granada, Spain in April 2015. The 134 papers presented were carefully reviewed and selected from 268 submissions. The scope of the conference spans the following areas: bioinformatics for healthcare and diseases, biomedical engineering, biomedical image analysis, biomedical signal analysis, computational genomics, computational proteomics, computational systems for modelling biological processes, eHealth, next generation sequencing and sequence analysis, quantitative and systems pharmacology, Hidden Markov Model (HMM) for biological sequence modeling, advances in computational intelligence for bioinformatics and biomedicine, tools for next generation sequencing data analysis, dynamics networks in system medicine, interdisciplinary puzzles of measurements in biological systems, biological networks, high performance computing in bioinformatics, computational biology and computational chemistry, advances in drug discovery and ambient intelligence for bio emotional computing.
In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.
This book covers the latest in multi-objective swarm intelligence and cooperative behavior. It contains innovative and intriguing applications as well as additions to the methodology and theory of genetic programming.
This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Meeting on Computational Intelligence Methods for Bioinformatics and Biostatistics, CIBB 2013, held in Nice, France in June 2013. The 19 revised full papers presented were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections on bioinformatics, biostatistics, knowledge based medicine, and data integration and analysis in omic-science.
This volume constitutes the papers of several workshops which were held in conjunction with the ICWE 2022 International Workshops, BECS, SWEET and WALS, held in Bari, Italy, July 5–8, 2022. The 14 revised full papers and 1 short paper presented in this book were carefully reviewed and selected from 25 submissions. ICWE 2022 presents the following three workshops: Second International Workshop on Big Data driven Edge Cloud Services (BECS 2022) First International Workshop on the Semantic WEb of Everything (SWEET 2022) First International Workshop on Web Applications for Life Sciences (WALS 2022)
One of the keystones in practical metaheuristic problem-solving is the fact that tuning the optimization technique to the problem under consideration is crucial for achieving top performance. This tuning/customization is usually in the hands of the algorithm designer, and despite some methodological attempts, it largely remains a scientific art. Transferring a part of this customization effort to the algorithm itself -endowing it with smart mechanisms to self-adapt to the problem- has been a long pursued goal in the field of metaheuristics. These mechanisms can involve different aspects of the algorithm, such as for example, self-adjusting the parameters, self-adapting the functioning of int...