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Virtual Material Acquisition and Representation for Computer Graphics
  • Language: en
  • Pages: 94

Virtual Material Acquisition and Representation for Computer Graphics

This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Computational Color Imaging
  • Language: en
  • Pages: 350

Computational Color Imaging

  • Type: Book
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  • Published: 2019-03-19
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 7th Computational Color Imaging Workshop, CCIW 2019, held in Chiba, Japan, in March 2019. The 22 full papers presented in this volume were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections named: computational color imaging; multispectral imaging; perceptual model and application; color image evaluation; colot image filtering; color image applications; and color imaging for material appearance. In addition, the book contains 3 invited talks in full paper length.

Sound Synthesis, Propagation, and Rendering
  • Language: en
  • Pages: 110

Sound Synthesis, Propagation, and Rendering

This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban...

Computational Color Imaging
  • Language: en
  • Pages: 302

Computational Color Imaging

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Pattern Recognition and Signal Processing in Archaeometry: Mathematical and Computational Solutions for Archaeology
  • Language: en
  • Pages: 330

Pattern Recognition and Signal Processing in Archaeometry: Mathematical and Computational Solutions for Archaeology

  • Type: Book
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  • Published: 2011-10-31
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  • Publisher: IGI Global

Computer science—especially pattern recognition, signal processing and mathematical algorithms—can offer important information about archaeological finds, information that is otherwise undetectable by the human senses and traditional archaeological approaches. Pattern Recognition and Signal Processing in Archaeometry: Mathematical and Computational Solutions for Archaeology offers state of the art research in computational pattern recognition and digital archaeometry. Computer science researchers in pattern recognition and machine intelligence will find innovative research methodologies combined to create novel and efficient computational systems, offering robust, exact, and reliable performance and results. Archaeologists, conservators, and historians will discover reliable automated methods for quickly reconstructing archaeological materials and benefit from the application of non-destructive, automated processing of archaeological finds.

Design, Representations, and Processing for Additive Manufacturing
  • Language: en
  • Pages: 142

Design, Representations, and Processing for Additive Manufacturing

The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called "computational fabrication" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.

Cloth Simulation for Computer Graphics
  • Language: en
  • Pages: 115

Cloth Simulation for Computer Graphics

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex an...

Computational Science – ICCS 2008
  • Language: en
  • Pages: 771

Computational Science – ICCS 2008

  • Type: Book
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  • Published: 2008-06-25
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  • Publisher: Springer

The three-volume set LNCS 5101-5103 constitutes the refereed proceedings of the 8th International Conference on Computational Science, ICCS 2008, held in Krakow, Poland in June 2008. The 167 revised papers of the main conference track presented together with the abstracts of 7 keynote talks and the 100 revised papers from 14 workshops were carefully reviewed and selected for inclusion in the three volumes. The main conference track was divided into approximately 20 parallel sessions addressing topics such as e-science applications and systems, scheduling and load balancing, software services and tools, new hardware and its applications, computer networks, simulation of complex systems, image...

GPU Ray Tracing in Non-Euclidean Spaces
  • Language: en
  • Pages: 123

GPU Ray Tracing in Non-Euclidean Spaces

This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.

Nordic Artificial Intelligence Research and Development
  • Language: en
  • Pages: 157

Nordic Artificial Intelligence Research and Development

This book constitutes the refereed proceedings of the Third Symposium of the Norwegian AI Society, NAIS 2019, held in Trondheim, Norway, in May, 2019. The 11 full papers and 3 short papers were carefully reviewed and selected from 21 submissions. The papers focus on all aspects of: artificial intelligence; machine learning; knowledge representation; robotics; planning and scheduling; natural language processing; computer vision; search algorithms; multi-agent-systems; industrial applications; and philosophical and ethical foundations.