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BENEATH the shadow of St. Sulpice the ancient mansion of the d'Esparvieu family rears its austere three stories between a moss-grown fore-court and a garden hemmed in, as the years have elapsed, by ever loftier and more intrusive buildings, wherein, nevertheless, two tall chestnut trees still lift their withered heads. Here from 1825 to 1857 dwelt the great man of the family, Alexandre Bussart d'Esparvieu, Vice-President of the Council of State under the Government of July, Member of the Academy of Moral and Political Sciences, and author of an Essay on the Civil and Religious Institutions of Nations, in three octavo volumes, a work unfortunately left incomplete. This eminent theorist of a L...
DigiCat presents to you this meticulously edited collection of the world's greatest novels and stories with religious theme and spiritual messages: Divine Comedy (Dante Alighieri) Paradise Lost (John Milton) The Pilgrim's Progress (John Bunyan) Zadig (Voltaire) Ben-Hur: A Tale of the Christ (Lew Wallace) Quo Vadis (Henryk Sienkiewicz) In His Steps (Charles M. Sheldon) The Story of the Other Wise Man (Henry Van Dyke) The Ball and the Cross (G. K. Chesterton) The Enchanted Barn (Grace Livingston Hill) The Grand Inquisitor (Fyodor Dostoevsky) Thus Spoke Zarathustra (Friedrich Nietzsche) Faust (Johann Wolfgang von Goethe) The Holy War (John Bunyan) Callista: A Tale of the Third Century (John Hen...
The author here presents an architectural history of Paris, stretching from the 3rd century BC up until the end of the 20th century.
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Anatole France (born François-Anatole Thibault, 1844–1924) was a French poet, journalist, and novelist with several best-sellers. Ironic and skeptical, he was considered in his day the ideal French man of letters. He was a member of the Académie française and won the 1921 Nobel Prize in Literature “in recognition of his brilliant literary achievements, characterized as they are by a nobility of style, a profound human sympathy, grace, and a true Gallic temperament.” This volume assembles six of his greatest novels: Penguin Island, The Crimes of Sylvestre Bonnard, The Gods Are Athirst, The Revolt of the Angels, Thaïs, and The Red Lily.
Focusing on the arcades of 19th-century Paris--glass-roofed rows of shops that were early centers of consumerism--Benjamin presents a montage of quotations from, and reflections on, hundreds of published sources. 46 illustrations.
Winner of the 1921 Nobel Prize for Literature, Anatole France was a French poet, journalist and novelist, whose works were celebrated for their nobility of style and profound human sympathy. For the first time in publishing history, this comprehensive eBook presents France’s complete fictional works, with numerous illustrations, many rare texts, informative introductions and the usual Delphi bonus material. (Version 1) * Beautifully illustrated with images relating to France’s life and works * Concise introductions to the novels and other texts * ALL 16 novels, with individual contents tables * Images of how the books were first published, giving your eReader a taste of the original text...
Ce livre est un ouvrage qui recense les descendants des deux ancêtres Arsenault d'Amerique du Nord, soit Pierre Arsenault arrivé en Acadie vers 1671, et François Arsenault arrivé dans la vallée du Saint-Laurent vers 1664. Il comprend plus de 9300 familles portant le patronyme Arsenault sous toutes ses formes, du XVIIe siècle jusqu'à nos jours dans bien des cas.
A main selection of Scientific American Book Club Magnetic fields permeate our vast universe, urging electrically charged particles on their courses, powering solar and stellar flares, and focusing the intense activity of pulsars and neutron stars. Magnetic fields are found in every corner of the cosmos. For decades, astrophysicists have identified them by their effects on visible light, radio waves, and x-rays. J. B. Zirker summarizes our deep knowledge of magnetism, pointing to what is yet unknown about its astrophysical applications. In clear, nonmathematical prose, Zirker follows the trail of magnetic exploration from the auroral belts of Earth to the farthest reaches of space. He guides readers on a fascinating journey of discovery to understand how magnetic forces are created and how they shape the universe. He provides the historical background needed to appreciate exciting new research by introducing readers to the great scientists who have studied magnetic fields. Students and amateur astronomers alike will appreciate the readable prose and comprehensive coverage of The Magnetic Universe.
This book provides an overview of the current state of discussion from different perspectives. It starts with the European view. Representatives of the CEC present the political strategies and objectives of the IV Framework Programme regarding education and training supported by technology and telematics. International experts join the discussion, specifying political, cultural, sociological, psychological and market factors which determine the success of the implementation of new learning environments. How should learning systems be developed and evaluated: this question is tackled in the following section. Specific project desciptions show how the involvement of different user groups has been achieved: home learners, small and medium-sized enterprises, large companies, secondary and tertiary education. The perspective then shifts to the different components of learning systems: the management of virtual space, the economical production of learning material, the use of simulation... A more technology-oriented section discussing questions of different technologies and standards concludes the publication.