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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
An introduction to the emerging field of cancer physics, integrating cancer biology with approaches from theoretical and applied physics.
The book is an anthropological essay which aims to capture the phenomenon of hideouts employed by Jews during World War II. Based on wartime and post-war testimonies of Jewish escapees, the author seeks to examine the realm of hideouts to develop an interdisciplinary perspective on this aspect of the 20th-century history.
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-edu...
bookdown: Authoring Books and Technical Documents with R Markdown presents a much easier way to write books and technical publications than traditional tools such as LaTeX and Word. The bookdown package inherits the simplicity of syntax and flexibility for data analysis from R Markdown, and extends R Markdown for technical writing, so that you can make better use of document elements such as figures, tables, equations, theorems, citations, and references. Similar to LaTeX, you can number and cross-reference these elements with bookdown. Your document can even include live examples so readers can interact with them while reading the book. The book can be rendered to multiple output formats, i...
La 4e de couverture indique : "Dorota Sajewska proposes an innovative perspective for looking back at the formative process of Polish modernity, and delves into repressed areas of experience connected with World War I and the ensuing emancipatory movements. The book shows that underpinning modern Polish nationhood, is both a romantic myth of independence and a horror of fratricidal war. Searching for traces of memory in precarious bodies inflicted with the violence of war, Necroperformance asks us to acknowledge the fragility of life as it actively reinforces an attitude of respect for the right to live. Sajewska's chief objective is to understand the social impact of remains - of the abject body (dead, wounded, disfigured, despoiled by violence) - its place in culture and its agency. These are remains like the body of Rosa Luxemburg, which opens the book's narrative - a woman, a Jew, a Polish-German communist activist who was imprisoned, persecuted, murdered, and desecrated after death. This alternative archive becomes a basis for thought on a new anthropology rooted in the experience of the Great War and recorded in the formule of modern theatre."
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