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General Video Game Artificial Intelligence
  • Language: en
  • Pages: 193

General Video Game Artificial Intelligence

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-edu...

General Video Game Artificial Intelligence
  • Language: en
  • Pages: 186

General Video Game Artificial Intelligence

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-edu...

Applications of Evolutionary Computation
  • Language: en
  • Pages: 395

Applications of Evolutionary Computation

  • Type: Book
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  • Published: 2011-04-27
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  • Publisher: Springer

This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2011, held in Torino, Italy, in April 2011 colocated with the Evo* 2011 events. Thanks to the large number of submissions received, the proceedings for EvoApplications 2011 are divided across two volumes (LNCS 6624 and 6625). The present volume contains contributions for EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC. The 36 revised full papers presented were carefully reviewed and selected from numerous submissions. This volume presents an overview about the latest research in EC. Areas where evolutionary computation techniques have been applied range from telecommunication networks to complex systems, finance and economics, games, image analysis, evolutionary music and art, parameter optimization, scheduling, and logistics. These papers may provide guidelines to help new researchers tackling their own problem using EC.

Applications of Evolutionary Computation
  • Language: en
  • Pages: 422

Applications of Evolutionary Computation

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Predicting Human Decision-Making
  • Language: en
  • Pages: 144

Predicting Human Decision-Making

Human decision-making often transcends our formal models of "rationality." Designing intelligent agents that interact proficiently with people necessitates the modeling of human behavior and the prediction of their decisions. In this book, we explore the task of automatically predicting human decision-making and its use in designing intelligent human-aware automated computer systems of varying natures—from purely conflicting interaction settings (e.g., security and games) to fully cooperative interaction settings (e.g., autonomous driving and personal robotic assistants). We explore the techniques, algorithms, and empirical methodologies for meeting the challenges that arise from the above tasks and illustrate major benefits from the use of these computational solutions in real-world application domains such as security, negotiations, argumentative interactions, voting systems, autonomous driving, and games. The book presents both the traditional and classical methods as well as the most recent and cutting edge advances, providing the reader with a panorama of the challenges and solutions in predicting human decision-making.

Applications of Evolutionary Computation
  • Language: en
  • Pages: 263

Applications of Evolutionary Computation

  • Type: Book
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  • Published: 2017-04-03
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  • Publisher: Springer

The two volumes LNCS 10199 and 10200 constitute the refereed conference proceedings of the 20th European Conference on the Applications of Evolutionary Computation, EvoApplications 2017, held in Amsterdam, The Netherlands, in April 2017, colocated with the Evo* 2016 events EuroGP, EvoCOP, and EvoMUSART. The 46 revised full papers presented together with 26 poster papers were carefully reviewed and selected from 108 submissions. EvoApplications 2016 consisted of the following 13 tracks: EvoBAFIN (natural computing methods in business analytics and finance), EvoBIO (evolutionary computation, machine learning and data mining in computational biology), EvoCOMNET (nature-inspired techniques for t...

Monte Carlo Search
  • Language: en
  • Pages: 150

Monte Carlo Search

This book constitutes the refereed proceedings of the First Workshop on Monte Carlo Search, MCS 2020, organized in conjunction with IJCAI 2020. The event was supposed to take place in Yokohama, Japan, in July 2020, but due to the Covid-19 pandemic was held virtually on January 7, 2021. The 9 full papers of the specialized project were carefully reviewed and selected from 15 submissions. The following topics are covered in the contributions: discrete mathematics in computer science, games, optimization, search algorithms, Monte Carlo methods, neural networks, reinforcement learning, machine learning.

Handbook of Grammatical Evolution
  • Language: en
  • Pages: 497

Handbook of Grammatical Evolution

  • Type: Book
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  • Published: 2018-09-11
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  • Publisher: Springer

This handbook offers a comprehensive treatise on Grammatical Evolution (GE), a grammar-based Evolutionary Algorithm that employs a function to map binary strings into higher-level structures such as programs. GE's simplicity and modular nature make it a very flexible tool. Since its introduction almost twenty years ago, researchers have applied it to a vast range of problem domains, including financial modelling, parallel programming and genetics. Similarly, much work has been conducted to exploit and understand the nature of its mapping scheme, triggering additional research on everything from different grammars to alternative mappers to initialization. The book first introduces GE to the n...

STAIRS 2016
  • Language: en
  • Pages: 236

STAIRS 2016

  • Type: Book
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  • Published: 2016-08-23
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  • Publisher: IOS Press

As a vibrant area of computer science which continues to develop rapidly, AI is a field in which fresh ideas and new perspectives are of particular interest. This book presents the proceedings of the 8th European Starting AI Researcher Symposium (STAIRS 2016), held as a satellite event of the 22nd European Conference on Artificial Intelligence (ECAI) in The Hague, the Netherlands, in August 2016. What is unique about the STAIRS symposium is that the principal author of every submitted paper must be a young researcher who either does not yet hold a Ph.D., or who has obtained their Ph.D. during the year before the submission deadline for papers. The book contains 21 accepted papers; Part I inc...

Applications of Evolutionary Computation
  • Language: en
  • Pages: 821

Applications of Evolutionary Computation

This book constitutes the refereed proceedings of the 25th International Conference on Applications of Evolutionary Computation, EvoApplications 2023, held as part of Evo*2023, in April 2023, co-located with the Evo*2023 events EuroGP, EvoCOP, and EvoMUSART. The EuroGP focused on the technique of genetic programming, EvoCOP targeted evolutionary computation in combinatorial optimization, and EvoMUSART was dedicated to evolved and bio-inspired music, sound, art, and design. The EvoApplications 2023 presents papers on the different areas: Analysis of Evolutionary Computation Methods: Theory, Empirics, and Real-World Applications, Applications of Bio-inspired Techniques on Social Networks, Evolutionary Computation in Edge, Fog, and Cloud Computing, Evolutionary Computation in Image Analysis, Signal Processing, and Pattern Recognition and others.