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A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century. Digital_Humanities is a compact, game-changing report on the state of contemporary knowledge production. Answering the question “What is digital humanities?,” it provides an in-depth examination of an emerging field. This collaboratively authored and visually compelling volume explores methodologies and techniques unfamiliar to traditional modes of humanistic inquiry—including geospatial analysis, data mining, corpus linguistics, visualization, and simulation—to show their relevance for contemporary culture. Written by five leading practitioner-theorists whose varied backgrounds embody the intellectual and creative diversity of the field, Digital_Humanities is a vision statement for the future, an invitation to engage, and a critical tool for understanding the shape of new scholarship.
Jeffrey Schnapp and Matthew Battles reflect on what libraries have been in order to speculate about what they will become: hybrid places that intermingle books and ebooks, analog and digital formats, paper and pixels. They combine the cultural history of libraries with innovations at metaLAB, a research group at the forefront of digital humanities.
The Electric Information Age Book explores the nine-year window of mass-market publishing in the sixties and seventies when formerly backstage players-designers, graphic artists, editors-stepped into the spotlight to produce a series of exceptional books. Aimed squarely at the young media-savvy consumers of the "Electronic Information Age," these small, inexpensive paperbacks aimed to bring the ideas of contemporary thinkers like Marshall McLuhan, R. Buckminster Fuller, Herman Kahn, and Carl Sagan to the masses. Graphic designers such as Quentin Fiore (The Medium Is the Massage, 1967) employed a variety of radical techniques-verbal visual collages and other typographic pyrotechnics-that were as important to the content as the text. The Electric Information Age Book is the first book-length history of this brief yet highly influential publishing phenomenon.
Crowds presents several layers of meditation on the phenomenon of collectivities, from the scholarly to the personal; it is the most comprehensive cross-disciplinary publication on crowds in modernity. For more information, visit http://shl.stanford.edu/Crowds
A fascinating visual history of the iconic Italian scooter maker told through Futurist design concepts. This book is a celebration of design in both subject and execution. Modeled after Fortunato Depero’s iconic bolted book published in 1927, it will be sold in a limited, numbered edition also bound by two metal bolts. Like the Futurist tome that inspired it, this book pays homage to the Machine Age, which at the time signaled a new era in speed, technology, and transportation. A visual feast for the senses, this volume is composed of various papers, colors, typefaces, and typesettings, actively engaging the reader and highly appealing to design enthusiasts and fans of scooter culture. Thi...
This book tells the story of one of the world’s most innovative, beloved, and famous motorcycle manufacturers on its 100th anniversary. In 1921, Giorgio Parodi founded Moto Guzzi with the mechanic Carlo Guzzi. The purpose of the company was to design innovative motorcycles in the Mandello del Lario headquarters on Lake Como, where the factory still stands today. Moto Guzzi bikes immediately stood out for their high performance and technical sophistication. Their greatness was proven by competition wins, and these sporting triumphs were accompanied by commercial success that made Moto Guzzi the most important motorcycle manufacturer in Italy. These victories did not happen by chance, but we...
On an April evening in Florence in 1934, before twenty thousand spectators, the mass spectacle 18BL was presented, involving two thousand amateur actors, an air squadron, one infantry and cavalry brigade, fifty trucks, four field and machine gun batteries, ten field-radio stations, and six photoelectric units. However titantic its scale, 18BL's ambitions were even greater: to institute a revolutionary fascist theater of the future, a modern theatre of and for the masses that would end the crisis of the bourgeois theatre. This is the complete story of the event, a colossal failure to critics and spectators alike, which the fascist government took pains to expunge from the annals of the regime. The detailed reconstruction of these various aspects of 18BL serves as a springboard for a larger inquiry into the place of media, technology, and machinery in the fascist imagination, particularly in its links to fascist models of narrative, historiography, spectacle, and subjectivity.
By examining the links between the planet Mars and the cross in the Heaven of the Warriors, Jeffrey Schnapp explores Dante's Christian rewriting of Virgil's Aeneid and Cicero's Republic at the center of the Comedy's, final canticle. Originally published in 1986. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
A Primer of Italian Fascism makes available for the first time in English translation the key documents pertaining to one of our century?s defining mass political movements. Whereas existing anthologies survey Fascist writings in a multiplicity of national settings, A Primer of Italian Fascism opts for a tightly focused, in-depth approach that emphasizes the development of Fascist ideology in the country of its birth. ø Historically speaking, Italian Fascism was the original Fascism. The model for subsequent movements including Nazism, Falangism, and Integralism, Italian Fascism set out to define a ?third way? to modernization known as ?corporatism.? A Primer of Italian Fascism situates the...
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