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Attack of the New B Movies
  • Language: en
  • Pages: 285

Attack of the New B Movies

  • Type: Book
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  • Published: 2023-04-14
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  • Publisher: McFarland

Since its inception in 1992, the Sci-Fi Channel (later rebranded as SYFY) has aired more than 500 network-produced or commissioned films. Campy and prolific, the network churned out one low-budget film after another, finally finding its zenith in the 2013 release of Sharknado. With unpretentious charm and a hearty helping of commodified nostalgia, the Sharknado franchise briefly ruled the cultural consciousness and temporarily transformed SYFY's original films from cult fringe to appointment television. Naturally, the network followed up with a steady stream of sequels and spin-offs, including Lavalantula and its sequel, 2 Lava 2 Lantula! This collection of essays is the first to devote crit...

Girl of Steel
  • Language: en
  • Pages: 229

Girl of Steel

  • Type: Book
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  • Published: 2020-03-20
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  • Publisher: McFarland

The CW's hit adaptation of Supergirl is a new take on the classic DC character for a new audience. With diverse female characters, it explores different versions of the female experience. No single character embodies a feminist ideal but together they represent attributes of the contemporary feminist conversation. This collection of new essays uses a similar approach, inviting a diverse group of scholars to address the many questions about gender roles and female agency in the series. Essays analyze how the series engages with feminism, Supergirl's impact on queer audiences, and how families craft the show's feminist narratives. In the ever-growing superhero television genre, Supergirl remains unique as viewers watch a female hero with almost godlike powers face the same struggles as ordinary women in the series.

Roleplaying Games in the Digital Age
  • Language: en
  • Pages: 242

Roleplaying Games in the Digital Age

  • Type: Book
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  • Published: 2021-02-22
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  • Publisher: McFarland

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Doing Digital Film History
  • Language: en
  • Pages: 358
Sexual Ideology in the Works of Alan Moore
  • Language: en
  • Pages: 235

Sexual Ideology in the Works of Alan Moore

  • Type: Book
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  • Published: 2012-02-28
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  • Publisher: McFarland

Alan Moore, the idiosyncratic, controversial and often shocking writer of such works as Watchmen, The League of Extraordinary Gentlemen, and V for Vendetta, remains a benchmark for readers of comics and graphic novels. This collection investigates the political, social, cultural, and sexual ideologies that emerge from his seminal work, Lost Girls, and demonstrates how these ideologies relate to his larger body of work. Framed by Moore's insistence upon deconstructing the myth of the superhero, each essay attends to the form and content of Moore's comics under the rubric of his pervasive metaphor of the "politics of sexuality/the sexing of politics."

The DC Comics Universe
  • Language: en
  • Pages: 261

The DC Comics Universe

  • Type: Book
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  • Published: 2022-08-02
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  • Publisher: McFarland

As properties of DC comics continue to sprout over the years, narratives that were once kept sacrosanct now spill over into one another, synergizing into one bona fide creative Universe. Intended for both professional pop culture researchers and general interest readers, this collection of essays covers DC Universe multimedia, including graphic novels, video games, movies and TV shows. Each essay is written by a recognized pop culture expert offering a distinct perspective on a wide variety of topics. Even though many of the entries address important social themes like gender and racism, the book is not limited to these topics. Also included are more lighthearted essays for full verisimilitude, including analyses of long forgotten or seemingly marginal aspects of the DC Extended Universe, as well as in-depth and original interpretations of the most beloved characters and their relationships to one another. Highly accessible and approachable, this work provides previously unavailable in-roads that create a richer comprehension of the ever-expanding DC Universe.

The Routledge Handbook of Role-Playing Game Studies
  • Language: en
  • Pages: 588

The Routledge Handbook of Role-Playing Game Studies

This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies,...

The Ascendance of Harley Quinn
  • Language: en
  • Pages: 240

The Ascendance of Harley Quinn

  • Type: Book
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  • Published: 2017-10-12
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  • Publisher: McFarland

Since her first appearance in 1992, Harley Quinn--eccentric sidekick to the Joker--has captured the attention of readers like few new characters have in eight decades of Batman comics. Her bubbly yet malicious persona has earned her a loyal and growing fan base as she has crossed over into television, theater, video games, and film. In this collection of new essays, contributors explore her various iterations, focusing on her origin and contexts, the implications of her abusive relationship with the Joker, her relationships with other characters, her representations across media, and the philosophic basis of her character.

Arrow and Superhero Television
  • Language: en
  • Pages: 244

Arrow and Superhero Television

  • Type: Book
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  • Published: 2017-10-12
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  • Publisher: McFarland

This collection of new essays focuses on The CW network's hit television series Arrow--based on DC Comic's Green Arrow--and its spin-offs The Flash, DC's Legends of Tomorrow and Supergirl. Comic book adaptations have been big business for film studios since Superman (1978) and in recent years have dominated at the box office--five of the 11 highest grossing films of 2016 were adapted from comics. Superheroes have battled across the small screen for considerably longer, beginning with The Adventures of Superman (1952-1958), though with mixed results. The contributors explore the reasons behind Arrow's success, its representation of bodies, its portrayal of women, its shifting political ideologies, and audience reception and influence on storylines.

Gothic Things
  • Language: en
  • Pages: 157

Gothic Things

Offering an innovative approach to the Gothic, Gothic Things: Dark Enchantment and Anthropocene Anxiety breaks ground with a new materialist analysis of the genre, highlighting the ways that, since its origins in the eighteenth century, the Gothic has been intensely focused on “ominous matter” and “thing power.” In chapters attending to gothic bodies, spaces, books, and other objects, Gothic Things argues that the Gothic has always been about what happens when objects assume mysterious animacy or potency and when human beings are reduced to the status of just one thing among many—more powerful—others. In exploring how the Gothic insistently decenters the human, Jeffrey Andrew Wei...