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Phantasmal Media
  • Language: en
  • Pages: 441

Phantasmal Media

  • Type: Book
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  • Published: 2013-11-08
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  • Publisher: MIT Press

An argument that great expressive power of computational media arises from the construction of phantasms—blends of cultural ideas and sensory imagination. In Phantasmal Media, D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms—blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms—cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking—influence almost all our everyday experiences. Harrell offers an approach for understan...

Movement
  • Language: en
  • Pages: 619

Movement

A gripping account of how the automobile has failed NYC and how mass transit and a revitalized streetscape are vital to its post-pandemic recovery In 1969, as all students of New York City history think they have learned, master builder Robert Moses lost his long battle to urbanist Jane Jacobs over his planned Lower Manhattan Expressway. The ten-lane elevated expressway would have sliced across SoHo and Little Italy, demolishing historic buildings, and displacing thousands of families and businesses. Jacobs and her neighbors defeated Moses, and as a result, New York became the only major American city with no interstate highway running through its core. Like many global cities, though, New Y...

The Quest for Gold
  • Language: en
  • Pages: 232

The Quest for Gold

This book is the first comprehensive record of sports in Hong Kong. It traces the practice of sport in Hong Kong dating back a century-and-a-half, when it was a pastime for foreign residents, and limited to a few clubs with access to grounds andpools.

Practice for Life
  • Language: en
  • Pages: 253

Practice for Life

Cover -- Title -- Copyright -- Dedication -- Contents -- Preface -- Chapter 1. Restarting College -- Chapter 2. Time -- Chapter 3. Connection -- Chapter 4. Home -- Chapter 5. Advice -- Chapter 6. Engagement -- Chapter 7. Practice for Life -- Appendix -- Notes -- Acknowledgments -- Index

Interactive Digital Narrative
  • Language: en
  • Pages: 303

Interactive Digital Narrative

  • Type: Book
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  • Published: 2015-04-10
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  • Publisher: Routledge

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Expressive Processing
  • Language: en
  • Pages: 500

Expressive Processing

  • Type: Book
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  • Published: 2012-02-10
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  • Publisher: MIT Press

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Artificial Intelligence and Its Discontents
  • Language: en
  • Pages: 283

Artificial Intelligence and Its Discontents

On what basis can we challenge Artificial Intelligence (AI) - its infusion, investment, and implementation across the globe? This book answers this question by drawing on a range of critical approaches from the social sciences and humanities, including posthumanism, ethics and human values, surveillance studies, Black feminism, and other strategies for social and political resistance. The authors analyse timely topics, including bias and language processing, responsibility and machine learning, COVID-19 and AI in health technologies, bio-AI and nanotechnology, digital ethics, AI and the gig economy, representations of AI in literature and culture, and many more. This book is for those who are currently working in the field of AI critique and disruption as well as in AI development and programming. It is also for those who want to learn more about how to doubt, question, challenge, reject, reform and otherwise reprise AI as it been practiced and promoted.

Mapping the Posthuman
  • Language: en
  • Pages: 347

Mapping the Posthuman

This book works to delineate some of the major routes by which science and art intersect. Structured according to the origin myths of the posthuman that continue to shape the idea of the human in our technological modernity, this volume gives space to narratives of alter-modernity that resonate with Ursula K. Le Guin’s call for a new kind of story which exposes the violence and exploitation driven by a sustained belief in human exceptionalism, anthropocentrism, and cultural superiority. In this context, the posthuman myths of multispecies flourishing given in this collection, which are situated across a range of historical times and locations, and media and modalities, are to be thought of as kernels of possible futures that can only be realized through collective endeavour.

Games in Libraries
  • Language: en
  • Pages: 498

Games in Libraries

  • Type: Book
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  • Published: 2014-02-01
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  • Publisher: McFarland

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Multimodal Comics
  • Language: en
  • Pages: 364

Multimodal Comics

Comics have always embraced a diversity of formats, existing in complex relationships to other media, and been dynamic in their response to new technologies and means of distribution. This collection explores interactions between comics, other media and technologies, employing a wide range of theoretical and critical perspectives. By focusing on key critical concepts within multimodality (transmediality, adaptation, intertextuality) and addressing multiple platforms and media (digital, analogue, music, prose, linguistics, graphics), it expands and develops existing comics theory and also addresses multiple other media and disciplines. Over the last decade Studies in Comics has been at the fo...