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An argument that great expressive power of computational media arises from the construction of phantasms—blends of cultural ideas and sensory imagination. In Phantasmal Media, D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms—blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms—cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking—influence almost all our everyday experiences. Harrell offers an approach for understan...
Many large and medium-sized organizations have made strategic investments in the SAP NetWeaver technology platform as their primary application platform. In fact, SAP software is used to manage many core business processes and data. As a result, it is critical for all organizations to manage the life cycle of user access to the SAP applications while adhering to security and risk compliance requirements. In this IBM® Redbooks® publication, we discuss the integration points into SAP solutions that are supported by the IBM Security access and identity management product capabilities. IBM Security software offers a range of identity management (IdM) adapters and access management components for SAP solutions that are available with IBM Tivoli® Identity Manager, IBM Tivoli Directory Integrator, IBM Tivoli Directory Server, IBM Access Manager for e-business, IBM Tivoli Access Manager for Enterprise Single Sign-On, and IBM Tivoli Federated Identity Manager. This book is a valuable resource for security officers, consultants, administrators, and architects who want to understand and implement an identity management solution for an SAP environment.
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
This 1871 publication provides a valuable chronological record in English of Chinese comet observations over the course of two millennia.
This collection stems from the International Association of Societies of Design Research (IASDR) congress in 2021, promoting the research of design in its many fields of application. Today's design finds itself at a critical moment where the conventional ‘modes’ of doing, thinking and application are increasingly challenged by the troubled ideology of globalisation, climate change, migration patterns and the rapid restructuring of locally driven manufacturing sectors. The volume presents a selection of papers on state-of-the-art design research work. As rapid technological development has been pushing and breaking new ground in society, the broad field of design is facing many unpreceden...
On what basis can we challenge Artificial Intelligence (AI) - its infusion, investment, and implementation across the globe? This book answers this question by drawing on a range of critical approaches from the social sciences and humanities, including posthumanism, ethics and human values, surveillance studies, Black feminism, and other strategies for social and political resistance. The authors analyse timely topics, including bias and language processing, responsibility and machine learning, COVID-19 and AI in health technologies, bio-AI and nanotechnology, digital ethics, AI and the gig economy, representations of AI in literature and culture, and many more. This book is for those who are currently working in the field of AI critique and disruption as well as in AI development and programming. It is also for those who want to learn more about how to doubt, question, challenge, reject, reform and otherwise reprise AI as it been practiced and promoted.
This edition has offered a unique platform for a constructive dialogue with the students and experts in the field of Architecture. Also, providing an opportunity to participate in an offline as well as online mode. The conference has prioritized on broadening the students’ knowledge and contribution towards the profession. Research fosters critical thinking and analytical skills and helps in defining academic, career and personal interests. Through the 4th National Students Conference on Research in Architecture our purpose to promote innovative, diverse, and scholarly exchange of ideas has been met. The conference has aimed to deliver the most recent relevant research, best practices, and critical information to support higher education professionals and experts. It has provided a professional platform to refresh and enrich the knowledge base and explore the latest innovations. It also provides a platform to the students of architecture to present their research to academicians and professionals as well as receive valuable feedback from them.
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
Examining European art films of the 1950s and 1960s, Mark Betz argues that it istime for film analysis to move beyond prevailing New Wave historiography, mired in outdated notions of nationalism and dragged down by decades of auteurist criticism. Focusing on the cinemas of France and Italy, Betz reveals how the flowering of European art films in the postwar era is inseparable from the complex historical and political frameworks of the time.
A gripping account of how the automobile has failed NYC and how mass transit and a revitalized streetscape are vital to its post-pandemic recovery In 1969, as all students of New York City history think they have learned, master builder Robert Moses lost his long battle to urbanist Jane Jacobs over his planned Lower Manhattan Expressway. The ten-lane elevated expressway would have sliced across SoHo and Little Italy, demolishing historic buildings, and displacing thousands of families and businesses. Jacobs and her neighbors defeated Moses, and as a result, New York became the only major American city with no interstate highway running through its core. Like many global cities, though, New Y...