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Learning Objects and Instructional Design
  • Language: en
  • Pages: 503

Learning Objects and Instructional Design

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AI 2003: Advances in Artificial Intelligence
  • Language: en
  • Pages: 1095

AI 2003: Advances in Artificial Intelligence

This book constitutes the refereed proceedings of the 16th Australian Conference on Artificial Intelligence, AI 2003, held in Perth, Australia in December 2003. The 87 revised full papers presented together with 4 keynote papers were carefully reviewed and selected from 179 submissions. The papers are organized in topical sections on ontologies, problem solving, knowledge discovery and data mining, expert systems, neural network applications, belief revision and theorem proving, reasoning and logic, machine learning, AI applications, neural computing, intelligent agents, computer vision, medical applications, machine learning and language, AI and business, soft computing, language understanding, and theory.

Advances in Applications of Data-Driven Computing
  • Language: en
  • Pages: 187

Advances in Applications of Data-Driven Computing

This book aims to foster machine and deep learning approaches to data-driven applications, in which data governs the behaviour of applications. Applications of Artificial intelligence (AI)-based systems play a significant role in today’s software industry. The sensors data from hardware-based systems making a mammoth database, increasing day by day. Recent advances in big data generation and management have created an avenue for decision-makers to utilize these huge volumes of data for different purposes and analyses. AI-based application developers have long utilized conventional machine learning techniques to design better user interfaces and vulnerability predictions. However, with the ...

AI 2003: Advances in Artificial Intelligence
  • Language: en
  • Pages: 1095

AI 2003: Advances in Artificial Intelligence

  • Type: Book
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  • Published: 2003-12-01
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  • Publisher: Springer

Consider the problem of a robot (algorithm, learning mechanism) moving along the real line attempting to locate a particular point ? . To assist the me- anism, we assume that it can communicate with an Environment (“Oracle”) which guides it with information regarding the direction in which it should go. If the Environment is deterministic the problem is the “Deterministic Point - cation Problem” which has been studied rather thoroughly [1]. In its pioneering version [1] the problem was presented in the setting that the Environment could charge the robot a cost which was proportional to the distance it was from the point sought for. The question of having multiple communicating robots...

Electronic Portable Instruments
  • Language: en
  • Pages: 424

Electronic Portable Instruments

  • Type: Book
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  • Published: 2003-10-16
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  • Publisher: CRC Press

With the availability of advanced technologies, digital systems, and communications, portable instruments are rapidly evolving from simple, stand alone, low-accuracy measuring instruments to complex multifunctional, network integrated, high-performance digital devices with advanced interface capabilities. The relatively brief treatments these instr

Endocrine Evaluation
  • Language: en
  • Pages: 124

Endocrine Evaluation

  • Type: Book
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  • Published: 2006
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  • Publisher: Yusuf Pisan

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Innovations in Electrical and Electronic Engineering
  • Language: en
  • Pages: 987

Innovations in Electrical and Electronic Engineering

This book presents selected papers from the 2021 International Conference on Electrical and Electronics Engineering (ICEEE 2020), held on January 2–3, 2021. The book focuses on the current developments in various fields of electrical and electronics engineering, such as power generation, transmission and distribution; renewable energy sources and technologies; power electronics and applications; robotics; artificial intelligence and IoT; control, automation and instrumentation; electronics devices, circuits and systems; wireless and optical communication; RF and microwaves; VLSI; and signal processing. The book is a valuable resource for academics and industry professionals alike.

Game Time
  • Language: en
  • Pages: 248

Game Time

More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies

Entangled
  • Language: en
  • Pages: 501

Entangled

  • Type: Book
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  • Published: 2010
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  • Publisher: MIT Press

How technologies, from the mechanical to the computational, have transformed artistic performance practices.

AI ...
  • Language: en
  • Pages: 1108

AI ...

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

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