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Magazines for the Millions
  • Language: en
  • Pages: 278

Magazines for the Millions

  • Type: Book
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  • Published: 1994-08-12
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  • Publisher: SUNY Press

Argues that the two popular women's magazines were pivotal in the combining of gender and commercialism at the turn of the century, and that publishers and advertisers conspired to create both a gendered commercial discourse and a commercial gender discourse for both men and women. Annotation copyright by Book News, Inc., Portland, OR

Digital Media Labs in Libraries
  • Language: en
  • Pages: 143

Digital Media Labs in Libraries

Families share stories with each other and veterans reconnect with their comrades, while teens edit music videos and then upload them to the web: all this and more can happen in the digital media lab (DML), a gathering of equipment with which people create digital content or convert content that is in analog formats. Enabling community members to create digital content was identified by The Edge Initiative, a national coalition of leading library and local government organizations, as a library technology benchmark. Surveying academic and public libraries in a variety of settings and sharing a range of approaches to creating DMLs, this issue of Library Technology Reports points the way towar...

Sustainable Thinking
  • Language: en
  • Pages: 217

Sustainable Thinking

How we talk about what we do is just as important as what we do, and in communicating the value of libraries to our society what our profession needs is confidence, determination, and the will to succeed. In this inspiring and pragmatic new book, Aldrich shows that the first step towards a sustainable library is sustainable thinking: a determined yet realistic attitude that will help your library spot opportunities for institutional advancement, advocate for and safeguard operating funds, and generate intense loyalty from the communities you serve. Nothing less than a compass to help chart the course of your library’s future, this book begins with a situation report that examines the myria...

Virtual Storytimes
  • Language: en
  • Pages: 157

Virtual Storytimes

This is the first book to provide practical guidance for library staff on virtual storytime planning and production. Learn how to design virtual youth services tailored to patrons in different communities, and how virtual programs serve as a form of community outreach. Included in this guide: Case studies of successful virtual storytime programs Creative examples of potential programs, which can be developed and adapted Simple tips on how to increase production value, regardless of available space and equipment Features of virtual storytime software with which presenters should familiarize themselves A comprehensive list of websites, software applications, and assets for creating and sharing virtual programs An overview of laws concerning online privacy and the use of copyrighted materials in virtual storytimes Background information and talking points addressing the benefits and drawbacks of screen time for young patrons Sample training syllabus, outline, script, and reflection questions for virtual storytime staff Children’s librarians will find useful case studies, tips, and resources in this volume.

The Artist's Library
  • Language: en
  • Pages: 226

The Artist's Library

A guide to libraries as creative spaces including exercises, best practices, and examples for artists, librarians, and community members.

The Creative Edge
  • Language: en
  • Pages: 167

The Creative Edge

  • Categories: Art

Library facilitators of art-based creativity sessions will learn how to choose materials and art experiences appropriate for young people from toddlers to teens and for intergenerational groups. In the modern world, innovative and creative individuals have a distinct advantage: the creative edge. The Creative Edge explains how you can design and conduct art-based creativity programming in your library. Written by a library creativity specialist, this book is the result of the author's many years of experience facilitating art groups for all ages. Her programs have achieved national recognition and will serve as a guide for others to establish art-based creativity sessions. In this book, she ...

Resilience (Library Futures Series, Book 2)
  • Language: en
  • Pages: 97

Resilience (Library Futures Series, Book 2)

Series Editor: Miguel A. Figueroa, Director, Center for the Future of Libraries Resilience is the second volume in a new series from ALA’s Center for the Future of Libraries which focuses on emerging trends in the profession, provoking discussion on how to shape the future by sharing ideas and exploring joint solutions to the challenges facing libraries and society. Resilience (or resiliency) incorporates preparations for and rapid recovery from physical, social, and economic disruptions, including environmental disasters, terrorist attacks, or economic collapse. As city, state, and the federal governments adopt resiliency as a strategy for addressing potential disasters, libraries may nee...

Orpington to Ontario 2019
  • Language: en
  • Pages: 234

Orpington to Ontario 2019

  • Type: Book
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  • Published: 2020
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  • Publisher: Lulu.com

This is a record of my life in Thunder Bay during 2019, the places I visited including Ketchum, Idaho and Washington DC, and the conferences I attended.

Incubating Creativity at Your Library
  • Language: en
  • Pages: 180

Incubating Creativity at Your Library

By building on existing elements at your library and filling in the gaps with community-driven additions, your library can be a space that cultivates creativity in both its users and staff.

Full STEAM Ahead
  • Language: en
  • Pages: 263

Full STEAM Ahead

This book is a toolkit for youth and young adult librarians—school and public—who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. Most educators are well aware of the reasons for emphasizing STEAM—topics that fall within the broad headings of science, technology, engineering, arts, and mathematics—in the curriculum, regardless of grade level. But how do librarians who work with 'tweens in middle school, high school, and public libraries—fit into the picture and play their roles to underscore their relevance in making STEAM initiatives successful? This book answers those key questions, pr...