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This book examines the intersections of silence with immersive arts and experiences. Silence and immersion may seem antithetical: while immersion is supposedly induced by acoustic and other stimuli, silence is commonly understood as the absence or opposite of sound. Since the eighteenth century, however, silence has been established as a multifarious and polyvalent cultural concept. Immersion, in turn, though often used as a simple "all-inclusive" term, has old and complex ontological and epistemological roots. Organized into three parts, this book brings critical, historical, and theoretical debates on silence into dialogue with different notions of immersion. The 16 theoretical articles an...
Opera for Everyone: The Industry’s Experiments with American Opera in the Digital Age draws on seven years of multi-sited ethnography to examine the acclaimed experimental productions of Los Angeles-based opera company The Industry. Steigerwald Ille understands The Industry’s productions as part of an emerging wave of U.S. operas that integrate new media and interactive performance through means such as site-specificity and simulcast video, and then traces the company’s path from Crescent City (2012), the company’s first production, to Sweet Land (2020), the company’s final production before switching to a new production model. Steigerwald Ille argues that by moving opera outside o...
We witness an era with more screens than ever before, and within each screen, a multitude of visual varieties. Lisa Gotto investigates this medial diversity as a field of tension between large and small forms of digital image culture. This includes, on the one hand, the immersive potential of large image arrangements, such as digital 3D cinema, and, on the other hand, the compactness of mobile image forms, such as those of the smartphone film or the media practices of Instagram. Weaving together a rich variety of examples and sources, this book presents a multifaceted collection of essays that explore the transformational potential of digital media culture, contextualize its media-technical conditions, and reflect on its social consequences.
The COVID-19 pandemic has reorganized existing methods of exchange, turning comparatively marginal technologies into the new normal. Multipoint videoconferencing in particular has become a favored means for web-based forms of remote communication and collaboration without physical copresence. Taking the recent mainstreaming of videoconferencing as its point of departure, this anthology examines the complex mediality of this new form of social interaction. Connecting theoretical reflection with material case studies, the contributors question practices, politics and aesthetics of videoconferencing and the specific meanings it acquires in different historical, cultural and social contexts.
This volume is a timely intervention that not only helps demystify the idea of a digital dissertation for students and their advisors, but will be broadly applicable to the work of librarians, administrators, and anyone else concerned with the future of graduate study in the humanities and digital scholarly publishing. Roxanne Shirazi, The City University of New York Digital dissertations have been a part of academic research for years now, yet there are still many questions surrounding their processes. Are interactive dissertations significantly different from their paper-based counterparts? What are the effects of digital projects on doctoral education? How does one choose and defend a dig...
Films That Spill is a comprehensive study of the Cinema of Transgression, a hitherto underexamined moment in US underground film culture. Reconsidering the concept of transgressive cinema not only as a description of the intentionally provocative content of the films but also as a feature of a cross-disciplinary practice, Marie Sophie Beckmann explores how filmmaking in the context of the vibrant and intermingling art, music, performance, and film scenes in 1980s Lower Manhattan spilled over the boundaries of artistic disciplines, media formats, and content concepts. This study not only provides a microhistory of these scenes and insight into their afterlife in archives and exhibitions but also represents an innovative contribution to debates within film, media, and visual culture about the methodological and historiographical challenges posed by the expansion of film beyond the discursive boundaries of cinema.
The Routledge Handbook of the Digital Environmental Humanities explores the digital methods and tools scholars use to observe, interpret, and manage nature in several different academic fields. Employing historical, philosophical, linguistic, literary, and cultural lenses, this handbook explores how the digital environmental humanities (DEH), as an emerging field, recognises its convergence with the environmental humanities. As such, it is empirically, critically, and ethically engaged in exploring digitally mediated, visualised, and parsed framings of past, present, and future environments, landscapes, and cultures. Currently, humanities, geographical, cartographical, informatic, and comput...
Der vorliegende Band untersucht systematisch das Verhältnis von digitalen Kameras und ihren softwaretechnischen Grundlagen, die wir unter "Apps" zusammenfassen. Als konzeptuelles Framing in der Auseinandersetzung mit dieser medialen Verbindung aus Kamera/App wählen wir das ästhetische wie theoretische Spektrum aus Techniken des Appropriierens und Applizierens und damit verbundene Theorietraditionen der Filmwissenschaft sowie der Software, Platform und App Studies. Mit dem programmatischen Befund ,Deine Kamera ist eine App' soll in vier dialogischen Textpaaren dem offenen Themenfeld zwischen Appropriation/Applikation und seiner zeitgenössischen Brisanz wie historischen Tiefe entlang übergreifender Konzepte wie Partizipation, Format und Widerstand nachgegangen werden. Dabei beleuchtet der Band die Verbindung von Ästhetik und Technik, Kunst und Software und wendet sich neben dem Film auch den sogenannten Medienkünsten, dokumentarischen Videoformaten, Selbstdokumentationen und dem Gaming zu.
Welche Funktion hat der Tastsinn für die Sinnlichkeit von Film? Filmtheoretische Konzeptualisierungen, die diese Frage zu beantworten versuchen, sind seit mehr als zwei Jahrzehnten maßgeblich von Gegenüberstellungen »optischer« und »haptischer« Bilder bestimmt. Sonja Kirschall nimmt eine kritische Revision dieses Denkens vor, indem sie es einerseits mit seiner eigenen etwa hundertjährigen Konzeptgeschichte, andererseits mit den teletaktilen ästhetischen Praktiken der seit 2010 in den sozialen Medien produktiven ASMR-Community konfrontiert. Aus der Kombination von kritischer Theoriearbeit mit ästhetischer und Erfahrungsanalyse entwickelt sie so eine ordnende Zusammenschau möglicher Modi filmischer Tastsinnlichkeit und eine hapto-taktile Art der Filmanalyse.
Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media and image technologies – like augmented reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures and the different screen technologies. »Augmented Images« contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic augmented images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics and art theory as well as the complex range of image science. This volume monitors and discusses the relation of images and technological evolution in the context of augmented reality within the perspective of an autonomous image science.