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This book is the first systematic, large-scale study of the current situation of native-speakerism in the realm of China’s English Language Teaching (ELT). By extending the semantic scope of native-speakerism initially defined by Adrian Holliday, the book offers a critical examination of how this language ideology is enacted, reproduced, reinforced and legitimized in everyday ELT practice within the theoretical framework of Critical Discourse Analysis (CDA). Both quantitative and qualitative analyses were conducted to explore and interpret the attitudes and perceptions of students, teachers and administrators as the major stakeholders engaged in ELT practice, with a primary focus on English language varieties, cultural orientations, and teaching methodologies.
Anglophone Literature in Second Language Teacher Education proposes new ways that literature, and more generally culture, can be used to educate future teachers of English as a second language. Arguing that the way literature is used in language teacher education can be transformed, the book foregrounds transnational approaches and shows how these can be applied in literature and cultural instruction to encourage intercultural awareness in future language educators. It draws on theoretical discussions from literary and cultural studies as well as applied linguistics and is an example how these cross-discipline conversations can take place, and thus help make Second-language teacher education...
Comics written in English that depicted intercultural communication served as a textbook and a vehicle for imparting cultural knowledge to students. Exposure to alternative beliefs, values, and modes of expression is an edifying and captivating experience that challenges conventional wisdom. Visual aids function as a means of communication that fosters interpersonal connections. Their aesthetic design, which incorporates illustrations, contributes to their aesthetic appeal and simplifies comprehension. The primary objective of this comic book was to amuse its thematic examination of intercultural communication, a subject highly regarded in a particular society. Comic books are universally appealing to individuals of all ages, including neonates, adolescents, and adults, as supported by rationales. Furthermore, concluding remarks and punch lines from comics heighten the reader’s anticipation, cultivating a deeper engagement with the text’s subject matter.
The aim of this edited volume is to demystify corpus linguistics for use in English language teaching (ELT). It advocates the inclusion of corpus linguistics in the classroom as part of an approach to ELT in which students engage with naturally occurring language. The first chapter provides a basic but essential introduction to corpus linguistics, including sections on corpora and corpus methods, and this is followed by a review of the use of corpus linguistics in ELT. Chapters on the traditional ELT strands of skills, vocabulary and grammar as well as chapters on pluricentric approaches (on language and culture, World Englishes and English as a Lingua Franca) flow naturally from the second ...
This book is part of a series on English for physical education and sports that we have written to provide readers with the knowledge they need to comprehend traditional sports stories from Indonesia in greater depth. This book is displayed in comic book format to engage readers. Diverse stories concerning traditional Indonesian sports are provided, yet they are replete with significance and knowledge. Additionally, cultural elements and life lessons are woven into a variety of the author’s stories. The author incorporates numerous fictitious characters into the stories to increase their feasibility.
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
This new guide provides a much-needed critical pedagogical approach to computer-assisted language learning (CALL) teacher education (CTE). By combining best CTE training and evaluation practices with assessment tools to address all facets of learning online, the authors explain how teachers can use technology to build successful online programs.
Through integrating different perspectives on language change, this book explores the enormous on-going linguistic upheavals in the wake of the global dominance of English. Combining empirical research with theoretical approaches, it will appeal to researchers and graduate students of English, and also of other languages studying language change.
Questions about what to teach and how best to teach it are what drive professional practice in the English language classroom. Innovation and change in English language education addresses these key questions so that teachers are able to understand and manage change to organise teaching and learning more effectively. The book provides an accessible introduction to current theory and research in innovation and change in ELT and shows how these understandings have been applied to the practical concerns of the curriculum and the classroom. In specially commissioned chapters written by experts in the field, the volume sets out the key issues in innovation and change and shows how these relate to...