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The Art of Wolfenstein
  • Language: en
  • Pages: 210

The Art of Wolfenstein

  • Categories: Art
  • Type: Book
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  • Published: 2014
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  • Publisher: Unknown

Bound as a beautiful hardcover, Bethesda and Machine Games offer up the secrets behind Wolfenstein: The New Order, a richly detailed and compelling game set in a post-WWII world where the Nazis have won and only you can rewrite history. Featuring concept art, character designs, and astonishing settings, landscapes, and technology, The Art of Wolfenstein: The New Order provides a unique look at one of the gaming industry's most intriguing games.

The Art of Wolfenstein II: The New Colossus
  • Language: en
  • Pages: 188

The Art of Wolfenstein II: The New Colossus

Immerse yourself in a world brought to life by unforgettable characters in a 1960s America flipped upside down by Nazi occupation! Overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal action franchise, this beautiful hardcover belongs in the collection of freedom fighters, gamers, and art fans everywhere! Dark Horse Books, Machine Games, and Bethesda Softworks are proud to present the perfect companion to Wolfenstein II: The New Colossus.

The Art of Wolfenstein: Youngblood
  • Language: en
  • Pages: 188

The Art of Wolfenstein: Youngblood

  • Categories: Art

A full-color digital book chronicling the development of the next entry in the iconic first-person shooter franchise. It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood. Dark Horse Books, MachineGames, and Bethesda Softworks call all sisters, brothers, and other champions for the cause to unite, fight, and enjoy The Art of Wolfenstein: Youngblood!

Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein
  • Language: en
  • Pages: 197

Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein

The critically acclaimed if controversial game series Wolfenstein is famous for its inclusion of historical objects and figures from the realm of Nazi Occultism, including the Swastika, the Spear of Destiny, the Thule Medallion, Heinrich Himmler, Helena Blavatsky, and Karl Wiligut. The series was criticized for its alleged Nazi glorification and for completely neglecting primary victims of the Second World War, the Jewish people. But since its reboot with Wolfenstein: New Order in 2014, the series has a new, distinct filo semitic flavor, including a number of explicit Jewish characters, a playable concentration camp level, and several theological discussions on God and the existence of evil. In Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein, game theologian Frank G. Bosman critically examines both the Nazi occultist and Judaist inspirations and aspirations of the game series, putting forth the question if the series has not invertedly ventured into implicit antisemitic territory by including the Da’at Yichud, a fictional, ancient, and distinct Jewish organization harboring the great minds of history.

First-Person Shooter Videogames
  • Language: en
  • Pages: 114

First-Person Shooter Videogames

  • Type: Book
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  • Published: 2023-12-18
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  • Publisher: BRILL

This book offers a comprehensive and accessible characterisation of the first-person shooter videogame genre. After providing an overview of the history of the first-person shooter videogame genre, Alberto Oya comments on the various defining peculiarities of this genre, namely the first-person perspective, the shooting gaming mechanics, the heroic in-game narrative or background story, and multiplayer gaming. Oya also argues that educators can use first-person shooter videogames to encourage their students to reflect on historical and philosophical issues.

Machine Games
  • Language: en
  • Pages: 30

Machine Games

Machine Games is a compilation of baseball oriented games that make use of the pitching machine as a device of competition. The games included are designed for play by two to eight participants, and are fun, challenging, and completely competitive. Machine Games will enhance the pastime of any baseball enthusiast.

War Games
  • Language: en
  • Pages: 288

War Games

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural ...

The Relevance and Role of Gaming Machine Games and Games Features on the Play of Problem Gamblers
  • Language: en
  • Pages: 183

The Relevance and Role of Gaming Machine Games and Games Features on the Play of Problem Gamblers

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

A literature review and survey finds some evidence for the idea that some electronic gaming machine games are more likely than others to be associated with problem gambling behaviour.

Fictional Practices of Spirituality I
  • Language: en
  • Pages: 477

Fictional Practices of Spirituality I

»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

Gaming and the Arts of Storytelling
  • Language: en
  • Pages: 144

Gaming and the Arts of Storytelling

  • Type: Book
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  • Published: 2019-07-12
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  • Publisher: MDPI

This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative