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This book considers the potential of new, smart materials and their use in architecture. It begins with an overview of current global tendencies (technological, demographic, and socio-anthropological) and their relevance for architectural design. Expanding upon approaches for flexible design solutions to address change and uncertainty, Dr. Kretzer begins by exploring adaptive architecture and proceeds to introduce the topic of “information materials,” which encompasses smart and functional materials, their current usage, and their potential for the creation of future spaces. The second chapter provides a comprehensive overview of architectural materials, past and present, split into the ...
Materiability is design by making, an understanding of actively learning from and about the world by physically engaging in it. The immediate connection between matter and human senses, such as touch, smell, sound or visuals, forms the basis for bodily explorations, engagements, and experiences. Materiability is a call to take action, to cease accepting the status-quo as given but instead speculate and dream about possible alternatives. It is about sharing these dreams with others, about communication, exchange, collaboration and open, unrestricted access to information. Materiability is the belief in a future that is shaped by our common efforts. It is about inspiration, ideas and visions. About understanding challenges not as problems that need to be solved but as opportunities from which new can emerge. Materiability is a playground for probing tomorrow.
This open access book offers a host of theoretical knowledge at the basis of new EM&Ts (namely, Interactive Connected Smart Materials, Wearables (ICS), Nanomaterials, Advanced Growing Materials, and Experimental Wood-Based Materials), as communicated through the unique design teaching method developed within the context of the European Project DATEMATS, a result of the creative workshops held by the four higher education institutions that were partners in the project, stressing the pros and cons of the method and offering ideas for further development and improvement. The modern age requires its own innovations in regards to both social and industrial progress, innovations made possible by E...
Designers and forward thinkers in the field of interactive design share their reflections and show examples of different models of a responsive future environment. Interactive design has exploded in recent years with a number of inspiring projects that have opened up a new field of research and design. This book brings together some of the most prominent actors and thinkers in the field of interactive design, with theoretical articles highlighting different aspects of this work and describing them through current practices and projects. Supplemented with numerous illustrations, this book offers an overview of the emergence of interactive design and architecture based on the theory of cybernetics. At the same time, it introduces models of interactivity ranging from dynamic and shapechanging materials to wearables, architecture, and transdisciplinary and alternative design methods. History of the development of interactive design Overview of the state of the art and its possibilities Models of interactivity in theory and practice
Both professionals and students are increasingly committed to achieving high-performance metrics in the design, construction and operation of residential buildings. This book responds to this demand by offering a comprehensive guide which features: architectural innovations in building skin technologies which make lighter more transparent buildings high performing; energy-free architectural design principles and advances in building-integrated photovoltaics; essential engineering principles, controls and approaches to simulation for achieving net zero; the advantages of integrated design in residential construction and the challenges and opportunities it engenders; detailed case studies of i...
We live in a time when 3D printing has matured from a hobbyist and prototyping tool to a technology with potential to disrupt entire industries in and around the built environment. The developments in additive manufacturing are transforming architecture and design no less than they impact engineering and construction. The book portrays the rapid advances in research and industrial processes that have paved the road for this upheaval. In five chapters that cover historical development, engineering aspects, the digital design process, interactions with other technologies and potential for functionalization through additive manufacturing, the editors have curated a text that illustrates how a complex network of actors inspires and influences each other to make thistechnological transformation possible. The book follows the trail of scientists who prove the technology's viability and documents design explorations, prototypes and entire buildings that are demonstrating their readiness for the commercial market.
Design modelling has benefited from computation but in most projects to date there is still a strong division between computational design and simulation leading up to construction and the completed building that is cut off from the computational design modelling. The Design Modelling Symposium Berlin 2013 would like to challenge the participants to reflect on the possibility of computational systems that bridge design phase and occupancy of buildings. This rethinking of the designed artifact beyond its physical has had profound effects on other industries already. How does it affect architecture and engineering? At the scale of engineering and building systems new perspectives may open up by engaging built form as a continuous prototype, which can track and respond during use and serve as a real world implementation of its design model. This has been tried many times from intelligent façades to smart homes and networked grids but much of it was only technology driven and not approached from a more holistic design perspective.
In this Urban Corporis volume, ?The city and the skin?, we asked the authors to read, define and interpret the role of the skin as a facade, as a protection, as a compositional image of urban revelation. Without formal restrictions, without ethical preconceptions: the skin as part of the building designed to mediate the relationship. The architectural skin, understood as the technological system of delimitation between architectural space and unbuilt environment, can be analyzed as a boundary system between interior and exterior, the most evident expression of the identity of an artifact. In this dual role of border and interface, receptive as active, the skin of an architecture (seen also through art) is charged with a double value: an element of covering and protection and, at the same time, a tool of relationship and interface, in fact, towards the external world.
The sensing, processing, and visualizing that are currently in development within the environment boldly change the ways design and maintenance of landscapes are perceived and conceptualised. This is the first book to rationalize interactive architecture and responsive technologies through the lens of contemporary landscape architectural theory. Responsive Landscapes frames a comprehensive view of design projects using responsive technologies and their relationship to landscape and environmental space. Divided into six insightful sections, the book frames the projects through the terms; elucidate, compress, displace, connect, ambient, and modify to present and construct a pragmatic framework in which to approach the integration of responsive technologies into landscape architecture. Complete with international case studies, the book explores the various approaches taken to utilise responsive technologies in current professional practice. This will serve as a reference for professionals, and academics looking to push the boundaries of landscape projects and seek inspiration for their design proposals.
This book presents a design-driven investigation into smart materials developed by chemists, physicists, materials and chemical engineers, and applied by designers to consumer products, buildings, interfaces, or textiles. Introducing a class of smart materials (referred to as stimuli-responsive, morphing or kinetic materials) that move and change their shape in response to stimuli, the book presents their characteristics, advantages, potentials, as well as the difficulties involved in their application. The book also presents a large number of case studies on products, projects, concepts, and experiments employing smart materials, thus mapping out new design territories for these innovative ...