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Includes brief description of more than 100 hobbies with lists of helpful books.
A group of family games, games for children's parties, adult games, games for semi-formal affairs, and games for picnics, large and small. The equipment in simple; the directions are easy to follow; and the games are flexible enough to be adaptable to different situations and numbers. Suggestions for making the party a success, and very important--hints about food for parties.
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Whether it's needlepoint or woodworking, collecting stamps or dolls, everyone has a hobby, or is told they need one. But why do we fill our leisure time with the activities we do? And what do our hobbies say about our culture? Steven Gelber here traces the history and significance of hobbies from the mid-nineteenth century through the 1950s. Although hobbies are often touted as a break from work, Gelber demonstrates that they reflect and reproduce the values and activities of the workplace by bringing utilitarian rationality into the home, imitating the economic stratification of the marketplace, and reinforcing traditional gender roles. Drawing on a wide array of social and cultural theory, Hobbies fills a critical gap in American cultural history and provides a compelling new perspective on the meaning of leisure.
Collection of activities for all subjects, with directions designed for class reading, ideas for variations, reference material for the teacher, and a flexible grading basis.
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This is a book of games and stunts for every age, for every social occasion, especially compiled for parents, recreation leaders, camp directors, teachers and program chairmen. It contains more than six hundred games and hundreds of game ideas for parties, special events and game programs.