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A complete overview of distant automatic speech recognition The performance of conventional Automatic Speech Recognition (ASR) systems degrades dramatically as soon as the microphone is moved away from the mouth of the speaker. This is due to a broad variety of effects such as background noise, overlapping speech from other speakers, and reverberation. While traditional ASR systems underperform for speech captured with far-field sensors, there are a number of novel techniques within the recognition system as well as techniques developed in other areas of signal processing that can mitigate the deleterious effects of noise and reverberation, as well as separating speech from overlapping speak...
This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.
The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.
This two-volume book constitutes the refereed proceedings of the 3rd International Conference on Multimedia Technology and Enhanced Learning, ICMTEL 2021, held in April 2021. Due to the COVID-19 pandemic the conference was held virtually. The 97 revised full papers have been selected from 208 submissions. They describe new learning technologies which range from smart school, smart class and smart learning at home and which have been developed from new technologies such as machine learning, multimedia and Internet of Things.
This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
This book includes a collection of expanded papers from the 2019 Sino-German Symposium on AI-supported educational technologies, which was held in Wuhan, China, March, 2019. The contributors are distinguished researchers from computer science and learning science. The contributions are organized in four sections: (1) Overviews and systematic perspectives , (2) Example Systems, (3) Algorithms, and (4) Insights gained from empirical studies. For example, different data mining and machine learning methods to quantify different profiles of a learner in different learning situations (including interaction patterns, cognitive modes, knowledge skills, interests and emotions etc.) as well as connections to measurements in psychology and learning sciences are discussed in the chapters.
Includes citations for over 90,000 names in over 250 sources in one alphabetical arrangement.