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Volume 1
  • Language: en
  • Pages: 426

Volume 1

What is an image? How can we describe the experience of looking at images, and how do they become meaningful to us? In what sense are images like or unlike propositions? Participants of the 33rd International Wittgenstein Symposium--philosophers as well as historians of art, science, and literature--provide many stimulating answers. Some of the contributions are dedicated to Wittgenstein’s thoughts on images while others testify to the important role notions coined or inspired by Wittgenstein--“seeing as”, “picture games” and the dichotomy of “saying and showing”--play in the field of picture theory today. This first volume of the Proceedings of the 2010 conference addresses readers interested in the history and theory of images, and in the philosophy of Wittgenstein.

The Mediations of Music
  • Language: en
  • Pages: 304

The Mediations of Music

Adorno believed that a circular relationship was established between immediacy and mediation. Should we now say that this model with its clear Hegelian influence is outdated? Or does it need some theoretical integration? This volume addresses these questions by covering the performance of music, its technological reproduction and its modes of communication – in particular, pedagogy and dissemination through the media. Each of the book’s four parts deal with different aspects of the mediation process. The contributing authors outline the problematic moments in Adorno’s reasoning but also highlight its potential. In many chapters the pole of immediacy is explicitly brought into play, its different manifestations often proving to be fundamental for the understanding of mediation processes. The prime reference sources are Adorno’s Current of Music, Towards a Theory of Musical Reproduction and Composing for the Films. Critical readings of these texts are supplemented by reflections on performance studies, media theories, sociology of listening, post-structuralism and other contiguous research fields.

Not at Your Service
  • Language: en
  • Pages: 528

Not at Your Service

  • Type: Book
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  • Published: 2020-12-16
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  • Publisher: Birkhäuser

Multiple answers to the question of what design can be and achieve today. Not at Your Service: Manifestos for Design brings together the broad spectrum of beliefs, subjects and practices of designers at Zurich University of the Arts. It offers different approaches and insights on the present-day role and impact of design. It is not conceived as a finished project, but as a fluid document of its time. Collaborative design, interaction within complex systems, attention economics, the ecological shift, visual literacy, gender-neutral design, "quick and dirty" design ethnography, social responsibility, the value of ugliness, death futures, immersive technologies, identity and crises, design as a transformative discipline – all of these topics are presented for debate with passion, conviction and professional expertise. A compact collection of discursive texts on the many roles and functions of design. Contributions to the current debate on the social role of design. Statements by experts from one of the leading universities of design. All texts are in German and English.

Knowledge, Normativity and Power in Academia
  • Language: en
  • Pages: 202

Knowledge, Normativity and Power in Academia

Despite its capacity to produce knowledge that can directly influence policy and affect social change, academia is still often viewed as a stereotypical ivory tower, detached from the tumult of daily life. Knowledge, Normativity, and Power in Academia argues that, in our current moment of historic global unrest, the fruits of the academy need to be examined more closely than ever. This collection pinpoints the connections among researchers, activists, and artists, arguing that--despite what we might think--the knowledge produced in universities and the processes that ignite social transformation are inextricably intertwined. Knowledge, Normativity, and Power in Academia provides analysis from both inside and outside the academy to show how this seemingly staid locale can still provide space for critique and resistance.

The Changing Face of Alterity
  • Language: en

The Changing Face of Alterity

Addressing a challenge and opportunity that is definitive of life in the 21st century, this book provides a range of possible solutions that serve to motivate and structure future research and debate around the concept of 'the other' in communication.

Medialities
  • Language: en
  • Pages: 269

Medialities

Cultural, social and economic production is always medially constituted, since it is formed through processing, storage and transmission of certain data or materials. This is why the concept of mediality can be used to stress the performative character of all culture, whose multiplicity of techniques conversely interacts with the mediality in question. The contributors focus on a given cultural medium's genuine structure as a particular deployment without falling into some kind of hardware determinism, therefore considering culture beyond textuality.

Aesthetics of Interaction in Digital Art
  • Language: en
  • Pages: 381

Aesthetics of Interaction in Digital Art

  • Categories: Art
  • Type: Book
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  • Published: 2015-08-21
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  • Publisher: MIT Press

An art-historical perspective on interactive media art that provides theoretical and methodological tools for understanding and analyzing digital art. Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only ne...

Instruments in Art and Science
  • Language: en
  • Pages: 604

Instruments in Art and Science

This volume presents a collection of original papers at the intersection of philosophy, the history of science, cultural and theatrical studies. Based on a series of case studies on the 17th century, it contributes to an understanding of the role played by instruments at the interface of science and art. The papers pursue the hypothesis that the development and construction of instruments make a substantive contribution to the opening of new fields of knowledge, the development of new cultural practices, but also to the delineation of particular genres, methods, and disciplines. This perspective leads the authors to reflect anew on what actually defines an instrument and to develop a series ...

The Palgrave Handbook of Image Studies
  • Language: en
  • Pages: 980

The Palgrave Handbook of Image Studies

This handbook brings together the most current and hotly debated topics in studies about images today. In the first part, the book gives readers an historical overview and basic diacronical explanation of the term image, including the ways it has been used in different periods throughout history. In the second part, the fundamental concepts that have to be mastered should one wish to enter into the emerging field of Image Studies are explained. In the third part, readers will find analysis of the most common subjects and topics pertaining to images. In the fourth part, the book explains how existing disciplines relate to Image Studies and how this new scholarly field may be constructed using both old and new approaches and insights. The fifth chapter is dedicated to contemporary thinkers and is the first time that theses of the most prominent scholars of Image Studies are critically analyzed and presented in one place.

Gaming the Metaverse
  • Language: en
  • Pages: 398

Gaming the Metaverse

Neal Stephenson’s 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies—from Meta to Epic Games—recast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence. The contributors bring together leading scholars and industry professionals to examine past “imaginations” and recent “achievements” in the pursuit of the Metaverse. They trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.