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Geometric Modelling
  • Language: en
  • Pages: 246

Geometric Modelling

In 19 articles presented by leading experts in the field of geometric modelling the state-of-the-art on representing, modeling, and analyzing curves, surfaces as well as other 3-dimensional geometry is given. The range of applications include CAD/CAM-systems, computer graphics, scientific visualization, virtual reality, simulation and medical imaging. The content of this book is based on selected lectures given at a workshop held at IBFI Schloss Dagstuhl, Germany. Topics treated are: – curve and surface modelling – non-manifold modelling in CAD – multiresolution analysis of complex geometric models – surface reconstruction – variational design – computational geometry of curves and surfaces – 3D meshing – geometric modelling for scientific visualization – geometric models for biomedical applications

Vision, Modeling, and Visualization 2000
  • Language: en
  • Pages: 436

Vision, Modeling, and Visualization 2000

  • Type: Book
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  • Published: 2000
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  • Publisher: IOS Press

None

Mathematical Methods for Curves and Surfaces II
  • Language: en
  • Pages: 584

Mathematical Methods for Curves and Surfaces II

  • Type: Book
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  • Published: 1998
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  • Publisher: Unknown

Contains more than fifty carefully refereed and edited full-length papers on the theory and applications of mathematical methods arising out of the Fourth International Conference on Mathematical Methods in Computer Aided Geometric Design, held in Lillehammer, Norway, in July 1997.

Domain Decomposition Methods in Science and Engineering XVIII
  • Language: en
  • Pages: 384

Domain Decomposition Methods in Science and Engineering XVIII

th This volume contains a selection of 41 refereed papers presented at the 18 International Conference of Domain Decomposition Methods hosted by the School of ComputerScience and Engineering(CSE) of the Hebrew Universityof Jerusalem, Israel, January 12–17, 2008. 1 Background of the Conference Series The International Conference on Domain Decomposition Methods has been held in twelve countries throughout Asia, Europe, the Middle East, and North America, beginning in Paris in 1987. Originally held annually, it is now spaced at roughly 18-month intervals. A complete list of past meetings appears below. The principal technical content of the conference has always been mathematical, but the pri...

Geometric Modeling: Theory and Practice
  • Language: en
  • Pages: 441

Geometric Modeling: Theory and Practice

The Blaubeuren Conference "Theory and Practice of Geometric Modeling" has become a meeting place for leading experts from industrial and academic research institutions, CAD system developers and experienced users to exchange new ideas and to discuss new concepts and future directions in geometric modeling. The relaxed and calm atmosphere of the Heinrich-Fabri-Institute in Blaubeuren provides the appropriate environment for profound and engaged discussions that are not equally possible on other occasions. Real problems from current industrial projects as well as theoretical issues are addressed on a high scientific level. This book is the result of the lectures and discussions during the conference which took place from October 14th to 18th, 1996. The contents is structured in 4 parts: Mathematical Tools Representations Systems Automated Assembly. The editors express their sincere appreciation to the contributing authors, and to the members of the program committee for their cooperation, the careful reviewing and their active participation that made the conference and this book a success.

Parallel and Distributed Computer Graphics
  • Language: en
  • Pages: 188

Parallel and Distributed Computer Graphics

Parallel & Distributed Computer Graphics

Computer Animation and Simulation ’97
  • Language: en
  • Pages: 204

Computer Animation and Simulation ’97

The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization.

Domain Decomposition Methods in Science and Engineering XXI
  • Language: en
  • Pages: 931

Domain Decomposition Methods in Science and Engineering XXI

  • Type: Book
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  • Published: 2014-10-10
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  • Publisher: Springer

This volume contains a selection of papers presented at the 21st international conference on domain decomposition methods in science and engineering held in Rennes, France, June 25-29, 2012. Domain decomposition is an active and interdisciplinary research discipline, focusing on the development, analysis and implementation of numerical methods for massively parallel computers. Domain decomposition methods are among the most efficient solvers for large scale applications in science and engineering. They are based on a solid theoretical foundation and shown to be scalable for many important applications. Domain decomposition techniques can also naturally take into account multiscale phenomena. This book contains the most recent results in this important field of research, both mathematically and algorithmically and allows the reader to get an overview of this exciting branch of numerical analysis and scientific computing.

Interactive Shape Design
  • Language: en
  • Pages: 98

Interactive Shape Design

Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture