You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture
Robotics is at the cusp of dramatic transformation. Increasingly complex robots with unprecedented autonomy are finding new applications, from medical surgery, to construction, to home services. Against this background, the algorithmic foundations of robotics are becoming more crucial than ever, in order to build robots that are fast, safe, reliable, and adaptive. Algorithms enable robots to perceive, plan, control, and learn. The design and analysis of robot algorithms raise new fundamental questions that span computer science, electrical engineering, mechanical engineering, and mathematics. These algorithms are also finding applications beyond robotics, for example, in modeling molecular m...
This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006. The book presents 19 revised full papers and 8 revised short papers. The papers are organized in topical sections on intelligent text processing, perceptive systems, smart visualization, visual features, sketching and graphical abstraction, intelligent image and film composing, as well as smart interaction.
This book constitutes the refereed proceedings of the Third International Symposium on Smart Graphics, SG 2003, held in Heidelberg, Germany in July 2003. The 19 revised full papers and 7 poster papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer science, artificial intelligence, cognitive psychology, and fine art. The papers are organized in topical sections on graphical interaction, visualization techniques, virtual characters, and camera planning.
The latest diagnostic and therapeutic modalities in the management of coronary artery disease by coronary artery bypass graft surgery and by percutaneous coronary intervention with stenting and in the interventional management of other atherosclerotic vascular disease have led to a reduction in cardiovascular mortality and morbidity. This book entitled Artery Bypass provides an excellent update on these advances which every physician seeing patients with atherosclerotic vascular disease should be familiar with. This book includes 27 chapters written by experts in their topics.
MR technologies play an increasing role in different aspects of human-robot interactions. The visual combination of digital contents with real working spaces creates a simulated environment that is set out to enhance these aspects. This book presents and discusses fundamental scientific issues, technical implementations, lab testing, and industrial applications and case studies of Mixed Reality in Human-Robot Interaction. It is a reference book that not only acts as meta-book in the field that defines and frames Mixed Reality use in Human-Robot Interaction, but also addresses up-coming trends and emerging directions of the field. This volume offers a comprehensive reference volume to the sta...
With Foundations of Computer Graphics: A User-Centered Perspective, discover the principles of computer graphics. The book combines theoretical understanding of computer graphics with practical application, making it a crucial tool for artists, computer scientists, software developers, and practitioners. Everything from the basics of vision and language to the nuances of digital information and geometric modeling is covered in the book. Each chapter goes thoroughly into both basic ideas and cutting-edge approaches to grasp the full a complete knowledge of computer graphics. Discover the grammar of vision in Chapter 2 and learn about information graphics in Chapter 3. Understand the nature and representation of color in Chapters 4 and 5 and explore its use in Chapter 6. Chapters 7 and 8 delve into digital information and raster images, while Chapters 9 and 10 examine vector images and projection. Finally, Chapters 11 and 12 provide an in-depth look at geometric modeling, model representation, and rendering.
The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man
The emergence and widespread use of personal computers and network technologies have seen the development of interest in the use of computers to support cooperative work. This volume presents the proceedings of the tenth European conference on Computer Supported Cooperative Work (CSCW). This is a multidisciplinary area that embraces the development of new technologies grounded in actual cooperative practices. These proceedings contain a collection of papers addressing novel interaction technologies for CSCW systems, new models and architectures for groupware systems, studies of communication and coordination among mobile actors, studies of cooperative work in complex settings, studies of groupware systems in actual use in real-world settings, and theories and techniques to support the development of cooperative applications. The papers present emerging technologies alongside new methods and approaches to the development of this important class of applications.
Introduces Bayesian methods and their implementation in application ranging from pointing-based interfaces to modelling cognitive processes.