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Manga, Murder and Mystery
  • Language: en
  • Pages: 217

Manga, Murder and Mystery

Little is known about the boy detective in Japanese detective fiction despite his popularity. Who is he, and what mysteries does he unveil about cultural understandings of youth in Japanese society? Manga, Murder and Mystery answers these questions by exploring the figure of the shonen (boy) detective in commercially successful manga series such as Detective Conan, The Case Files of Young Kindaichi, Death Note and Moriarty the Patriot. The book explores how these popular works tackle the crisis of young adult culture within the socioeconomic climate of Japan's 'lost decade' and Heisei era, broadly speaking. Mimi Okabe shows how detective manga materialized in a nation undergoing a state of crisis and how the boy detective emerged as a site of national trauma to address perceived youth problems but in thematically different ways.

Introducing Japanese Popular Culture
  • Language: en
  • Pages: 440

Introducing Japanese Popular Culture

Specifically designed for use in a range of undergraduate and graduate courses, while reaching specialists and general readers, this second edition of Introducing Japanese Popular Culture is a comprehensive textbook offering an up-to-date overview of a wide variety of media forms. It uses particular case studies as a way into examining the broader themes in Japanese culture and provides a thorough analysis of the historical and contemporary trends that have shaped artistic production, as well as politics, society, and economics. As a result, more than being a time capsule of influential trends, this book teaches enduring lessons about how popular culture reflects the societies that produce a...

Human-Machine Reconfigurations
  • Language: en
  • Pages: 332

Human-Machine Reconfigurations

Publisher description

Japanese Role-Playing Games
  • Language: en
  • Pages: 337

Japanese Role-Playing Games

Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

Manga, Murder and Mystery
  • Language: en

Manga, Murder and Mystery

  • Type: Book
  • -
  • Published: 2023
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  • Publisher: Unknown

"Little is known about the boy detective in Japanese detective fiction despite his popularity. Who is he, and what mysteries does he unveil about cultural understandings of youth in Japanese society? Manga, Murder and Mystery answers these questions by exploring the figure of the shonen (boy) detective in commercially successful manga series such as Detective Conan, The Case Files of Young Kindaichi, Death Note and Moriarty the Patriot. The book explores how these popular works tackle the crisis of young adult culture within the socioeconomic climate of Japan's 'lost decade' and Heisei era, broadly speaking. Mimi Okabe shows how detective manga materialized in a nation undergoing a state of crisis and how the boy detective emerged as a site of national trauma to address perceived youth problems but in thematically different ways"--

Food Instagram
  • Language: en
  • Pages: 279

Food Instagram

Winner of the 2023 Association for the Study of Food and Society Book Prize for Edited Volume Image by image and hashtag by hashtag, Instagram has redefined the ways we relate to food. Emily J. H. Contois and Zenia Kish edit contributions that explore the massively popular social media platform as a space for self-identification, influence, transformation, and resistance. Artists and journalists join a wide range of scholars to look at food’s connection to Instagram from vantage points as diverse as Hong Kong’s camera-centric foodie culture, the platform’s long history with feminist eateries, and the photography of Australia’s livestock producers. What emerges is a portrait of an are...

The New Real
  • Language: en
  • Pages: 326

The New Real

Unlocking a vital understanding of how literary studies and media studies overlap and are bound together A synthetic history of new media reception in modern and contemporary Japan, The New Real positions mimesis at the heart of the media concept. Considering both mimicry and representation as the core functions of mediation and remediation, Jonathan E. Abel offers a new model for media studies while explaining the deep and ongoing imbrication of Japan in the history of new media. From stereoscopy in the late nineteenth century to emoji at the dawn of the twenty-first, Abel presents a pioneering history of new media reception in Japan across the analog and digital divide. He argues that ther...

Imagining the Plains of Latin America
  • Language: en
  • Pages: 185

Imagining the Plains of Latin America

Introduction: the continental imaginaries of Latin America -- One. The empty desert of the Pampas -- Two. The ruined lands of the Altiplanos -- Three. Predation in the Orinoco Llanos -- Four. Naming the Pantanal wetlands -- Conclusion.

Digital Culture & Society (DCS)
  • Language: en
  • Pages: 273

Digital Culture & Society (DCS)

»Digital Culture & Society« is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiries into digital media theory and provides a publication environment for interdisciplinary research approaches, contemporary theory developments and methodological innovation. This issue, edited by Anna Lisa Ramella, Asko Lehmuskallio, Tristan Thielmann and Pablo Abend, discusses the mobility of people, data and devices from the perspective of digital mobile practices. As the authors of various empirical case studies show, these need to be studied both situationally, and on the move. With contributions by Marion Schulze, Jamie Coates, Geoffrey Hobbis, Samuel Gerald Collins, among others, and an interview with Heather Horst, David Morley, and Noel B. Salazar.

Japanese Culture Through Videogames
  • Language: en
  • Pages: 534

Japanese Culture Through Videogames

  • Type: Book
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  • Published: 2019-05-28
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  • Publisher: Routledge

Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the...