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Advanced visual analysis and problem solving has been conducted successfully for millennia. The Pythagorean Theorem was proven using visual means more than 2000 years ago. In the 19th century, John Snow stopped a cholera epidemic in London by proposing that a specific water pump be shut down. He discovered that pump by visually correlating data on a city map. The goal of this book is to present the current trends in visual and spatial analysis for data mining, reasoning, problem solving and decision-making. This is the first book to focus on visual decision making and problem solving in general with specific applications in the geospatial domain - combining theory with real-world practice. T...
This volume features the complete text of all regular papers, posters, and summaries of symposia presented at the 17th annual meeting of the Cognitive Science Society.
This book explores the effectiveness of electronic-based learning materials by a team of international experts.
This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Tutoring Systems, ITS 2012, held in Chania, Crete, Greece, in June 2012. The 28 revised full papers, 50 short papers, and 56 posters presented were carefully viewed and selected from 177 submissions. The specific theme of the ITS 2012 conference is co-adaption between technologies and human learning. Besides that, the highly interdisciplinary ITS conferences bring together researchers in computer science, informatics, and artificial intelligence on the one side - and cognitive science, educational psychology, and linguistics on the other side. The papers are organized in topical sections on affect/emotions, affect/signals, games/motivation and design, games/empirical studies, content representation, feedback, non conventional approaches, conceptual content representation, assessment constraints, dialogue, dialogue/questions, learner modeling, learning detection, interaction strategies for games, and empirical studies thereof in general.
A broad-ranging survey of our current understanding of visual languages and their theoretical foundations. Its main focus is the definition, specification, and structural analysis of visual languages by grammars, logic, and algebraic methods and the use of these techniques in visual language implementation. Researchers in formal language theory, HCI, artificial intelligence, and computational linguistics will all find this an invaluable guide to the current state of research in the field.
Diagrams 2000 is dedicated to the memory of Jon Barwise. Diagrams 2000 was the ?rst event in a new interdisciplinary conference series on the Theory and Application of Diagrams. It was held at the University of Edinburgh, Scotland, September 1-3, 2000. Driven by the pervasiveness of diagrams in human communication and by the increasing availability of graphical environments in computerized work, the study of diagrammatic notations is emerging as a research ?eld in its own right. This development has simultaneously taken place in several scienti?c disciplines, including, amongst others: cognitive science, arti?cial intelligence, and computer science. Consequently, a number of di?erent worksho...
The field of the learning sciences is concerned with educational research from the dual perspectives of human cognition and computing technologies, and the application of this research in three integrated areas: *Design: Design of learning and teaching environments, tools, or media, including innovative curricula, multimedia, artificial intelligence, telecommunications technologies, visualization, modeling, and design theories and activity structures for supporting learning and teaching. *Cognition: Models of the structures and processes of learning and teaching by which knowledge, skills, and understanding are developed, including the psychological foundations of the field, learning in cont...
Successful innovation demands more than a good strategic plan; it requires creative improvisation. Much of the "serious play" that leads to breakthrough innovations is increasingly linked to experiments with models, prototypes, and simulations. As digital technology makes prototyping more cost-effective, serious play will soon lie at the heart of all innovation strategies, influencing how businesses define themselves and their markets. Author Michael Schrage is one of today's most widely recognized experts on the relationship between technology and work. In Serious Play, Schrage argues that the real value in building models comes less from the help they offer with troubleshooting and problem...
Although diagrammatic representations have been a feature of human communication from early history, recent advances in printing and electronic media technologyhaveintroducedincreasinglysophisticatedvisualrepresentationsinto everyday life. We need to improve our understanding of the role of diagrams and sketches in communication, cognition, creative thought, and problem-solving. These concerns have triggered a surge of interest in the study of diagrammatic notations, especially in academic disciplines dealing with cognition, computation, and communication. We believe that the study of diagrammatic communication is best pursued as an interdisciplinary endeavor. The Diagrams conference series ...
The purpose of our research is to enhance the efficiency of AI problem solvers by automating representation changes. We have developed a system that improves the description of input problems and selects an appropriate search algorithm for each given problem. Motivation. Researchers have accumulated much evidence on the impor tance of appropriate representations for the efficiency of AI systems. The same problem may be easy or difficult, depending on the way we describe it and on the search algorithm we use. Previous work on the automatic im provement of problem descriptions has mostly been limited to the design of individual learning algorithms. The user has traditionally been responsible f...