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The Digital Youth Network
  • Language: en
  • Pages: 345

The Digital Youth Network

  • Type: Book
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  • Published: 2014-07-04
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  • Publisher: MIT Press

An ambitious project to help economically disadvantaged students develop technical, creative, and analytical skills across a learning ecology that spans school, community, home, and online. The popular image of the “digital native”—usually depicted as a technically savvy and digitally empowered teen—is based on the assumption that all young people are equally equipped to become innovators and entrepreneurs. Yet young people in low-income communities often lack access to the learning opportunities, tools, and collaborators (at school and elsewhere) that help digital natives develop the necessary expertise. This book describes one approach to address this disparity: the Digital Youth N...

Moving Students of Color from Consumers to Producers of Technology
  • Language: en
  • Pages: 301

Moving Students of Color from Consumers to Producers of Technology

  • Type: Book
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  • Published: 2016-12-12
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  • Publisher: IGI Global

In recent years, diversity in learning environments has become a pivotal topic of conversation for educators. By enhancing underrepresented students’ computational thinking skills, it creates more room for future career opportunities. Moving Students of Color from Consumers to Producers of Technology is a comprehensive reference source that provides innovative perspectives on the need for diversity in computer science and engineering disciplines and examines best practices to build upon students’ knowledge bases. Featuring coverage on an expansive number of topics and perspectives, such as, computational algorithmic thinking, STEM diversity, and distributed mentorship, this publication is ideally designed for academicians, researchers, and students interested in efforts to broaden participation in computer science careers fields for underrepresented students.

The Digital Youth Network
  • Language: en
  • Pages: 345

The Digital Youth Network

  • Type: Book
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  • Published: 2014-06-27
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  • Publisher: MIT Press

8 Challenges and Opportunities of Developing Digital Media Citizens -- III Looking Ahead: Implications for Design and Research -- 9 Creative Learning Ecologies by Design: Insights from the Digital Youth Network -- 10 Advancing Research on the Dynamics of Interest-Driven Learning -- 11 Scaling Up -- Notes -- References -- Index

Quest to Learn
  • Language: en
  • Pages: 165

Quest to Learn

  • Type: Book
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  • Published: 2010-10-29
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  • Publisher: MIT Press

The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in w...

Brokering in Education Research-Practice Partnerships
  • Language: en
  • Pages: 228

Brokering in Education Research-Practice Partnerships

Educational leaders, researchers, and community members have found collaborating on research supports improvement in their schools, districts, and the wider community – but how do we go about developing these partnerships? With essential tools, frameworks, and tips for brokering in research-practice partnerships (RPPs), this practical book provides guidance on cultivating and sustaining impactful relationships and supportive infrastructure with partners. Through the careful brokering of these partnerships, RPP brokers can bridge the gap between education research and practice, bringing people together to build a more equitable educational system. Written by RPP leaders, researchers, and pr...

The Foundational Handbook on Improvement Research in Education
  • Language: en
  • Pages: 619

The Foundational Handbook on Improvement Research in Education

The Foundational Handbook on Improvement Research in Education is a pathbreaking effort to build a field of research committed to producing the practical knowledge needed to advance educational access, quality, and equity. This is research distinguished by the use of inclusive, iterative approaches to analysis, design, implementation, and evaluation to understand and address educational opportunities, needs, and problems grounded deeply in school and community contexts. Designed for researchers, students, and educators, the handbook elaborates the intellectual foundations, explores the organizational and policy contexts, reviews approaches, and examines methods of improvement research. It features contributions from a plural community of researchers with expertise in the learning sciences, instructional improvement, organizational and policy studies, and research methodologies, many with extensive experience collaborating with teachers, leadership, families, and advocates in local problem solving and design.

The Computer Supported Collaborative Learning (CSCL) Conference 2013, Volume 2
  • Language: en
  • Pages: 546

The Computer Supported Collaborative Learning (CSCL) Conference 2013, Volume 2

  • Type: Book
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  • Published: 2014-04-23
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  • Publisher: Lulu.com

The Computer Supported Collaborative Learning (CSCL) Conference 2013 proceedings, Volume 2

International Conference of the Learning Sciences
  • Language: en
  • Pages: 401

International Conference of the Learning Sciences

The field of the learning sciences is concerned with educational research from the dual perspectives of human cognition and computing technologies, and the application of this research in three integrated areas: *Design: Design of learning and teaching environments, tools, or media, including innovative curricula, multimedia, artificial intelligence, telecommunications technologies, visualization, modeling, and design theories and activity structures for supporting learning and teaching. *Cognition: Models of the structures and processes of learning and teaching by which knowledge, skills, and understanding are developed, including the psychological foundations of the field, learning in cont...

Black Education
  • Language: en
  • Pages: 480

Black Education

  • Type: Book
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  • Published: 2006-04-21
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  • Publisher: Routledge

This volume presents the findings and recommendations of the American Educational Research Association's (AERA) Commission on Research in Black Education (CORIBE) and offers new directions for research and practice. By commissioning an independent group of scholars of diverse perspectives and voices to investigate major issues hindering the education of Black people in the U.S., other Diaspora contexts, and Africa, the AERA sought to place issues of Black education and research practice in the forefront of the agenda of the scholarly community. An unprecedented critical challenge to orthodox thinking, this book makes an epistemological break with mainstream scholarship. Contributors present ...

Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition
  • Language: en
  • Pages: 465

Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition

  • Type: Book
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  • Published: 2019-09-24
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  • Publisher: MIT Press

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise kn...