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If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.
Hybrid spatial installations Ruth Schnell’s work interrogates historical concepts of reality that are now being called into question by apparative perception. In the field of media art, Schnell has made a significant contribution to the understanding of this radical transformation: she has gone beyond the moving image, involved viewers in a participatory manner, and expanded object-like or sculptural art into immersive environments. Deeply inscribed in her artistic approach is the reference to sociopolitical questions and the latest developments in technology. The monograph offers a documentary reappraisal and contextualization of Ruth Schnell’s work since 1983 and provides stimulus for enhancing competence in the field of media. 40 years of media art production open up new paths and dimensions in a singular way Extensive section on the body of work; with prefaces by Peter Weibel and Katharina Gsöllpointner, as well as contributions by Claudia Giannetti, Chris Salter, and Jill Scott Digital link to the artist’s video archive via QR codes
The Workshop Volume from the Humans and Computers Conference documents the advanced tutorials that were presented to deepen the understanding gained from the conference lectures. It presents case studies along with accompanying exercises.
Der Almanach ist als Fortführung des seit 1881 herausgegebenen Jahresberichts ein Nachschlagewerk in allen Belangen der Universität Mozarteum Salzburg und bietet eine Leistungsschau des jeweils vergangenen Studienjahrs. Der Sammelband dokumentiert die vielfältigen Aktivitäten der Kunstuniversität. Er beinhaltet neben Daten und Fakten Beiträge zu Entwicklung und Organisation der Universität, einen umfangreichen Veranstaltungs- und Publikationsrückblick, Berichte über Aktivitäten einzelner Bereiche sowie Interviews und eine beeindruckende Aufstellung aller Errungenschaften rund um das Mozarteum.
Anthropology has neglected the study of music and this needs to be redressed. This book sets out to show how and why. It does so by bringing music to the subfield of digital anthropology, arguing that digital anthropology has much to gain by expanding its horizons to music – becoming more interdisciplinary by reference to digital/media studies, music and sound studies. Music and Digital Media is the first comparative ethnographic study of the impact of digital media on music worldwide. It offers a radical and lucid new theoretical framework for understanding digital media through music, showing that music is today where the promises and problems of the ‘digital’ assume clamouring audib...
This book constitutes the refereed proceedings of the 17th International Conference on Critical Information Infrastructures Security, CRITIS 2022, which took place in Munich, Germany, during September 14–16, 2022. The 16 full papers and 4 short papers included in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections as follows: protection of cyber-physical systems and industrial control systems (ICS); C(I)IP organization, (strategic) management and legal aspects; human factor, security awareness and crisis management for C(I)IP and critical services; and future, TechWatch and forecast for C(I)IP and critical services.
Die Mensch und Computer ist eine vom Fachbereich Mensch-Computer-Interaktion der Gesellschaft für Informatik (GI) initiierte und seit 2001 jährlich stattfindende Fachtagungsreihe zu Mensch-Computer-Interaktion. Hier treffen sich Personen aus Wissenschaft und Praxis, um neueste Forschungsergebnisse zu diskutieren, Erfahrungen auszutauschen und neue Produkte und Methoden kennen zu lernen. Die Tagung bietet Einblicke in Entwicklungen in den Bereichen Usability, User Experience, Mensch-Computer-Interaktion, Computer-Supported Cooperative Work und Gestaltung interaktiver Medien. Workshops sind seit vielen Jahren ein wichtiger Bestandteil der Fachtagung Mensch und Computer. Dabei liegt der beson...