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This book constitutes the refereed proceedings of the 7th European Conference on Case-Based Reasoning, ECCBR 2004, held in Madrid, Spain in August/September 2004. The 56 revised full papers presented together with an invited paper and the abstract of an invited talk were carefully reviewed and selected from 85 submissions. All current issues in case-based reasoning, ranging from theoretical and methodological issues to advanced applications in various fields are addressed.
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techni...
This book constitutes the refereed proceedings of the 8th International Conference on Software Reuse, ICSR-8, held in Madrid, Spain in July 2004. The 28 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on software variability: requirements; testing reusable software; feature modeling; aspect-oriented software development; component and service development; code level reuse; libraries, classification, and retrieval; model-based approaches; transformation and generation; and requirements.
Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.
This book constitutes the refereed proceedings of the 18th European Conference on Machine Learning, ECML 2007, held in Warsaw, Poland, September 2007, jointly with PKDD 2007. The 41 revised full papers and 37 revised short papers presented together with abstracts of four invited talks were carefully reviewed and selected from 592 abstracts submitted to both, ECML and PKDD. The papers present a wealth of new results in the area and address all current issues in machine learning.
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
This two-volume set constitutes the refereed proceedings of the 11th International Conference on Industrial and Engineering Applications of Artificial Intelligence and Expert Systems, IEA/AIE-98, held in Benicassim, Castellon, Spain, in June 1998.The two volumes present a total of 187 revised full papers selected from 291 submissions. In accordance with the conference, the books are devoted to new methodologies, knowledge modeling and hybrid techniques. The papers explore applications from virtually all subareas of AI including knowledge-based systems, fuzzyness and uncertainty, formal reasoning, neural information processing, multiagent systems, perception, robotics, natural language processing, machine learning, supervision and control systems, etc..
Welcome to the proceedings of the 9th International Conference on Intelligent Virtual Agents, held September 14–16, 2009 in Amsterdam, The Netherlands. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action, allowing them to participate in a dynamic physical and social environment. IVA is an interdisciplinary annual conference and the main forum for p- senting research on modeling, developing and evaluating IVAs with a focus on communicative abilities and social behavior. The developme...
The 2001 International Conference on Case-Based Reasoning (ICCBR 2001, www.iccbr.org/iccbr01), the fourth in the biennial ICCBR series (1995 in Sesimbra, Portugal; 1997 in Providence, Rhode Island (USA); 1999 in Seeon, Germany), was held during 30 July – 2 August 2001 in Vancouver, Canada. ICCBR is the premier international forum for researchers and practitioners of case based reasoning (CBR). The objectives of this meeting were to nurture significant, relevant advances made in this field (both in research and application), communicate them among all attendees, inspire future advances, and continue to support the vision that CBR is a valuable process in many research disciplines, both computational and otherwise. ICCBR 2001 was the first ICCBR meeting held on the Pacific coast, and we used the setting of beautiful Vancouver as an opportunity to enhance participation from the Pacific Rim communities, which contributed 28% of the submissions. During this meeting, we were fortunate to host invited talks by Ralph Bergmann, Ken Forbus, Jaiwei Han, Ramon López de Mántaras, and Manuela Veloso. Their contributions ensured a stimulating meeting; we thank them all.
This book constitutes the refereed proceedings of the 8th European Conference on Case-Based Reasoning, ECCBR 2004, held in Fethiye, Turkey in September 2006. The book presents 31 revised full papers and 5 revised application papers together with 2 invited papers and 2 abstracts of invited talks. The coverage represents snapshot of current current issues in case-based reasoning, ranging from theoretical and methodological issues to advanced applications in various fields.