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Savant and Sorcerer
  • Language: en

Savant and Sorcerer

A compendium of sorcerous lore for Exalted Players and Storytellers.

Warcraft
  • Language: en

Warcraft

Included in this collection are vols. distributed as well as published by White Wolf Pub.

Second Person
  • Language: en
  • Pages: 428

Second Person

  • Type: Book
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  • Published: 2010-01-22
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  • Publisher: MIT Press

Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massivel...

Trinity Player's Guide
  • Language: en

Trinity Player's Guide

The Trinity Players Guide broadens the scope of the Trinity Universe "TM" while simultaneously filling in key details. You not only learn the extent of influence that organizations like the Aeon Trinity and United Nations have upon society, you see how the man on the street copes with matters of galactic significance. Plus, you get juicy character information, including Merits and Flaws, and an optional new Aptitude system. An absolute must-have for all Trinity "TM" fans.

Market-Oriented Grid and Utility Computing
  • Language: en
  • Pages: 600

Market-Oriented Grid and Utility Computing

The first single-source reference covering the state of the art in grid and utility computing economy research This book presents the first integrated, single-source reference on market-oriented grid and utility computing. Divided into four main parts—and with contributions from a panel of experts in the field—it systematically and carefully explores: Foundations—presents the fundamental concepts of market-oriented computing and the issues and challenges in allocating resources in a decentralized computing environment. Business models—covers business models for service providers and brokers supporting different types of distributed applications, as well as business rules-based models...

Nobilis
  • Language: en
  • Pages: 304

Nobilis

In Nobilis, players take on the roles of the Sovereign Powers, each the personification of one single aspect of reality: night, roads, ecstasy, chains, time, water - whatever the players can conceive of. Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
  • Language: en
  • Pages: 457

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

  • Type: Book
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  • Published: 2023-10-10
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  • Publisher: MIT Press

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in th...

Game Magic
  • Language: en
  • Pages: 273

Game Magic

  • Type: Book
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  • Published: 2014-04-22
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  • Publisher: CRC Press

Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi

Swarm Intelligence
  • Language: en
  • Pages: 550

Swarm Intelligence

In the era globalisation the emerging technologies are governing engineering industries to a multifaceted state. The escalating complexity has demanded researchers to find the possible ways of easing the solution of the problems. This has motivated the researchers to grasp ideas from the nature and implant it in the engineering sciences. This way of thinking led to emergence of many biologically inspired algorithms that have proven to be efficient in handling the computationally complex problems with competence such as Genetic Algorithm (GA), Ant Colony Optimization (ACO), Particle Swarm Optimization (PSO), etc. Motivated by the capability of the biologically inspired algorithms the present ...

What Hath God Wrought
  • Language: en
  • Pages: 925

What Hath God Wrought

The Oxford History of the United States is by far the most respected multi-volume history of our nation. In this Pulitzer prize-winning, critically acclaimed addition to the series, historian Daniel Walker Howe illuminates the period from the battle of New Orleans to the end of the Mexican-American War, an era when the United States expanded to the Pacific and won control over the richest part of the North American continent. A panoramic narrative, What Hath God Wrought portrays revolutionary improvements in transportation and communications that accelerated the extension of the American empire. Railroads, canals, newspapers, and the telegraph dramatically lowered travel times and spurred th...