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This book publishes some papers presented at The International Conference on Water Energy Food and Sustainability (ICoWEFS 2023), a major forum to foster innovation and exchange knowledge in the water-energy-food nexus. The topics covered embrace the Sustainable Development Goals (SDGs) of the United Nations, including Future trends in Water Security, Smart Technologies in Sustainable Energy Production Systems, Circular systems for rural and urban food and Integrated Ecosystems Management.
This book presents the proceedings of the 1st International Conference on Water Energy Food and Sustainability – ICoWEFS 2021, a major forum to foster innovation and exchange knowledge in the water-energy-food nexus, embracing the Sustainable Development Goals (SDGs) of the United Nations, bringing together leading academics, researchers and industrial experts. It contains the work of authors from 33 countries.
This book constitutes the refereed proceedings of the 10th International Conference on Information Management, ICIM 2024, held in Cambridge, UK, during March 8-10, 2024. The 26 full papers and 12 short papers included in this book were carefully reviewed and selected from 139 submissions. They were organized in topical sections as follows: data based information systems and security management, design and development of digital information platform based on AI, knowledge based technological innovation and management, data oriented recommendation system and information management, process optimization and management in modern integrated information systems, intelligent information system and platform construction.
In this sweeping chronicle of guarana—a glossy-leaved Amazonian vine packed with more caffeine than any other plant—Seth Garfield develops a wide-ranging approach to the history of Brazil itself. The story begins with guarana as the pre-Columbian cultivar of the Satere-Mawe people in the Lower Amazon region, where it figured centrally in the Indigenous nation's origin stories, dietary regimes, and communal ceremonies. During subsequent centuries of Portuguese colonialism and Brazilian rule, guarana was reformulated by settlers, scientists, folklorists, food technologists, and marketers. Whether in search of pleasure, profits, professional distinction, or patriotic markers, promoters impa...
Selected papers from the International Conference on New Computational Social Science, focusing on the following five aspects: Big data acquisition and analysis, Integration of qualitative research and quantitative research, Sociological Internet experiment research, Application of ABM simulation method in Sociology Research, Research and development of new social computing tools. With the rapid development of information technology, especially sweeping progress in the Internet of things, cloud computing, social networks, social media and big data, social computing, as a data-intensive science, is an emerging field that leverages the capacity to collect and analyze data with an unprecedented...
Warfare is a constant in human history. Contributors to this book contend that agency and culture, inherited values and dispositions (such as religion and other cultural practices), beliefs, and institutions are always woven into the conduct of war. Using archaeological and ethnohistorical data from various parts of the world, the contributors explore the multiple avenues for the cultural study of warfare that these ideas make possible. Contributions focus on cultural aspects of warfare in Mesoamerica, South America, North America, and Southeast Asia.
This volume provides important theoretical and applied insights into sport tourism. A collective work written by specialists in the field of sport tourism, it provides new insights into this rapidly expanding field, which is in constant change and challenged by globalization. The book is composed of four parts, each enclosing three chapters, including an initial introductory chapter. The first part of the book (re)thinks sport tourism in the globalized world; the second explores new challenges for global and local event sport tourism; the third section addresses issues related to sport tourism development in a globalized world; and the fourth part is dedicated to understanding participation ...
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.