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Universal Methods of Ethical Design
  • Language: en
  • Pages: 231

Universal Methods of Ethical Design

  • Type: Book
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  • Published: 2025-04
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  • Publisher: Unknown

Universal Methods of Ethical Design is a collection of 100 ethics-focused design methods to help design practitioners and students make a positive social impact.

Distributed, Ambient and Pervasive Interactions
  • Language: en
  • Pages: 514

Distributed, Ambient and Pervasive Interactions

  • Type: Book
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  • Published: 2016-07-04
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 4th International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and developing smart environments; tracking and recognition techniques in ambient intelligence; human behavior in smart environments; emotions and affect in intelligent environments; and smart cities and communities.

Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023)
  • Language: en
  • Pages: 461

Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023)

Zusammenfassung: This is an open access book. Computation should be a good blend of theory and practice. Researchers in the field should create algorithms to address real world problems putting equal weight to analysis and implementation. Experimentation and simulation can be viewed as yielding to refined theories or improved applications. WCTP 2023 is the twelfth workshop organized by the Tokyo Institute of Technology, The Institute of Scientific and Industrial Research-Osaka University, Chitose Institute of Science and Technology, University of the Philippines-Diliman and De La Salle University-Manila that is devoted to theoretical and practical approaches to computation. It aims to presen...

Governable Spaces
  • Language: en
  • Pages: 206

Governable Spaces

When was the last time you participated in an election for an online group chat or sat on a jury for a dispute about a controversial post? Platforms nudge users to tolerate nearly all-powerful admins, moderators, and “benevolent dictators for life.” In Governable Spaces, Nathan Schneider argues that the internet has been plagued by a phenomenon he calls “implicit feudalism”: a bias, both cultural and technical, for building communities as fiefdoms. The consequences have spread far beyond online spaces themselves. Feudal defaults train us to give up on our communities' democratic potential, inclining us to be more tolerant of autocratic tech CEOs and authoritarian politicians. But onl...

Gender and Technology at Work
  • Language: en
  • Pages: 405

Gender and Technology at Work

This book traces the gendering of women's work and technology from its historical roots in factories, offices, IT companies, and hospitals to contemporary workplaces including platform- and AI-based work. It adopts a feminist/intersectional perspective on design with a focus on norm-critical, social justice-oriented, and decolonizing approaches.

Human-Computer Interaction - INTERACT 2017
  • Language: en
  • Pages: 515

Human-Computer Interaction - INTERACT 2017

  • Type: Book
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  • Published: 2017-09-19
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  • Publisher: Springer

The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new int eraction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.

Design for Transformative Learning
  • Language: en
  • Pages: 281

Design for Transformative Learning

  • Type: Book
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  • Published: 2022-04-06
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  • Publisher: Routledge

The creative strategies in Design for Transformative Learning offer a playful and practical approach to learning from and adapting to a rapidly changing world. Seeing continuous learning as more than the periodic acquisition of new skills this book presents a design-led approach to revising the stories we tell ourselves, unlearning old habits and embracing new practices. This book maps learning opportunities across the contemporary landscape, narrating global case studies from K12, higher education, design consultancies and researchers. It offers narrative context, best practices and emergent strategies for how designers can partner in the important work of advancing a lifetime of learning. ...

Distributed, Ambient and Pervasive Interactions
  • Language: en

Distributed, Ambient and Pervasive Interactions

  • Type: Book
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  • Published: 2016-06-21
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 4th International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and developing smart environments; tracking and recognition techniques in ambient intelligence; human behavior in smart environments; emotions and affect in intelligent environments; and smart cities and communities.

Verbraucherinformatik
  • Language: de
  • Pages: 320

Verbraucherinformatik

In einer Zeit, in der digitale Technologien nahezu jeden Aspekt unseres Lebens durchdringen, ist es unerlässlich, die tieferen Zusammenhänge des digitalen Konsums zu verstehen. Erstmalig bietet dieses open access-Lehrbuch einen Wegweiser durch die vielfältigen Facetten der Digitalisierung des Konsums. Dabei verbindet es die Disziplinen der angewandten Informatik und Verbraucherwissenschaften. Die Leserinnen und Leser erhalten Einblick in die digitale Konsumlandschaft, ausgehend von der historischen Entwicklung des (digitalen) Konsums. Dazu vermittelt das Lehrbuch zentrale Grundbegriffe und Themen der Verbraucherinformatik und stellt verschiedene Konsumtheorien aus den Disziplinen Wirtscha...

Values at Play in Digital Games
  • Language: en
  • Pages: 222

Values at Play in Digital Games

  • Type: Book
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  • Published: 2016-09-02
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  • Publisher: MIT Press

A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at...